weirflow 0.1.0

GPU-first dataflow analysis primitives for Vyre and Santh compiler pipelines.
Documentation
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/// Caller-owned staging for repeated callgraph projection dispatches.
#[derive(Clone, Debug, Default, PartialEq)]
pub struct CallgraphBuildScratch {
    pub(crate) direct_edges_bytes: Vec<u8>,
    pub(crate) indirect_sites_bytes: Vec<u8>,
    pub(crate) pts_closure_bytes: Vec<u8>,
    pub(crate) out_bytes: Vec<u8>,
    pub(crate) outputs: Vec<Vec<u8>>,
}