weighted_rand 0.4.2

A weighted random sampling crate using Walker's Alias Method.
Documentation
//! # weighted_rand
//!
//! A weighted random sampling crate using Walker's Alias Method.
//!
//! Walker's Alias Method (WAM) is one method for performing weighted
//! random sampling. WAM weights each index of a array by giving two
//! pieces of information: an alias to a different index and a
//! probability to decide whether to jump to that index.
//!
//! WAM is a very fast algorithm, and its computational complexity of
//! the search is O(1). The difference in complexity between WAM and
//! the Cumulative Sum Method is as follows.
//!
//! |       Algorithm       | Building table |  Search  |
//! | :-------------------: | :------------: | :------: |
//! | Walker's Alias Method |      O(N)      |   O(1)   |
//! | Cumulative Sum Method |      O(N)      | O(log N) |
//!
//! ## Example
//!
//! ```rust
//! use weighted_rand::builder::*;
//!
//! fn main() {
//!     let fruit = ["Apple", "Banana", "Orange", "Peach"];
//!
//!     // Define the weights for each index corresponding
//!     // to the above list.
//!     // In the following case, the ratio of each weight
//!     // is "2 : 1 : 7 : 0", and the output probabilities
//!     // for each index are 0.2, 0.1, 0.7 and 0.
//!     let index_weights = [2, 1, 7, 0];
//!
//!     let builder = WalkerTableBuilder::new(&index_weights);
//!     let wa_table = builder.build();
//!
//!     for i in (0..10).map(|_| wa_table.next()) {
//!         println!("{}", fruit[i]);
//!     }
//! }
//! ```
//!
//! Also, `index_weiaghts` supports [`&[f32]`], like:
//!
//! ```rust
//! use rand;
//! use weighted_rand::builder::*;
//!
//! fn main() {
//!     // Coin with a 5% higher probability of heads than tails
//!     let cheating_coin = ["Heads!", "Tails!"];
//!     let index_weights = [0.55, 0.45];
//!
//!     let builder = WalkerTableBuilder::new(&index_weights);
//!     let wa_table = builder.build();
//!
//!     // If you want to process something in a large number of
//!     // loops, we recommend using the next_rng method with an
//!     // external ThreadRng instance.
//!     let mut result = [""; 10000];
//!     let mut rng = rand::thread_rng();
//!     for r in &mut result {
//!         let j = wa_table.next_rng(&mut rng);
//!         *r = cheating_coin[j];
//!     }
//!
//!     // println!("{:?}", result);
//! }
//! ```
//!

pub mod builder;
pub mod table;

mod util;