wedb_standalone 0.1.2

Standalone server foundation: RESP protocol, AOF logic layer, and node service orchestration
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//! 集合对象操作(对标 libs/server/Storage/Session/ObjectStore/SetOps.cs,C# 为 StorageSession partial)
//!
//! 全部经 [`StorageSession`] 对象信封读写 wobject [`SetObject`];集合为空时
//! 删除键(对齐 Redis 对象生命周期)。并/交/差以调用方键序单遍折叠。

use std::io::Cursor;

use wdev::Device;
use wobject::set::set_object::{SetObject, SetOperation};

use super::{
  super::storage_session::StorageSession,
  common::{ObjState, RmwOutcome},
};
use crate::api::garnet_status::GarnetStatus;

impl<'a, D: Device> StorageSession<'a, D> {
  /// 集合对象读-改-写:载荷解码为 SetObject 后交闭包变更,返回前自动回写
  ///
  /// `create` 为假时键缺失直接 Aborted(不物化空集合信封)
  async fn set_rmw<R>(
    &self,
    key: &[u8],
    create: bool,
    f: impl FnOnce(&mut SetObject) -> Option<R>,
  ) -> wkv::Result<RmwOutcome<R>> {
    self
      .rmw_object_store_operation(key, super::common::OBJ_TAG_SET, |payload| {
        let mut obj = match payload {
          Some(bytes) => SetObject::deserialize(&mut Cursor::new(bytes)).unwrap_or_default(),
          None if create => SetObject::new(),
          None => return None,
        };
        let r = f(&mut obj)?;
        let mut out = Vec::new();
        obj.serialize(&mut out).ok()?;
        Some((out, r))
      })
      .await
  }

  /// 装载集合(缺失/类型不符快速出口;读路径专用)
  async fn set_load(&self, key: &[u8]) -> wkv::Result<Result<Option<SetObject>, GarnetStatus>> {
    Ok(
      match self.obj_load(key, super::common::OBJ_TAG_SET).await? {
        ObjState::Absent => Ok(None),
        ObjState::WrongType => Err(GarnetStatus::WrongType),
        ObjState::Present(p) => Ok(Some(
          SetObject::deserialize(&mut Cursor::new(p)).unwrap_or_default(),
        )),
      },
    )
  }

  /// SADD:批量添加成员,返回新增个数
  ///
  /// libs/server/Storage/Session/ObjectStore/SetOps.cs:SetAdd
  pub async fn set_add(&self, key: &[u8], members: &[&[u8]]) -> wkv::Result<(GarnetStatus, i64)> {
    // operate(Sadd) 返回 true 即新插入:SADD 计数为新增成员(对齐 Redis)
    let added = self
      .set_rmw(key, true, |obj| {
        let mut n = 0i64;
        for m in members {
          if obj.operate(SetOperation::Sadd, m) {
            n += 1;
          }
        }
        Some(n)
      })
      .await?;
    match added {
      RmwOutcome::WrongType => Ok((GarnetStatus::WrongType, 0)),
      outcome => Ok((GarnetStatus::Ok, outcome.unwrap_or(0))),
    }
  }

  /// SREM:批量移除成员,返回移除个数(删空时整键回收但保留真实计数)
  ///
  /// 键缺失返回 NOTFOUND(C# NeedToCreate(SREM)=false,不物化空集合)。
  ///
  /// libs/server/Storage/Session/ObjectStore/SetOps.cs:SetRemove
  pub async fn set_remove(
    &self,
    key: &[u8],
    members: &[&[u8]],
  ) -> wkv::Result<(GarnetStatus, i64)> {
    let removed = self
      .set_rmw(key, false, |obj| {
        let mut n = 0i64;
        for m in members {
          if obj.operate(SetOperation::Srem, m) {
            n += 1;
          }
        }
        Some((n, obj.set.pin().is_empty()))
      })
      .await?;
    match removed {
      RmwOutcome::WrongType => Ok((GarnetStatus::WrongType, 0)),
      // 键缺失:NOTFOUND(C# NeedToCreate(SREM)=false)
      RmwOutcome::Aborted => Ok((GarnetStatus::NotFound, 0)),
      outcome => {
        let n = self.finalize_removal(key, outcome, 0).await?;
        Ok((GarnetStatus::Ok, n))
      }
    }
  }

  /// SCARD:成员数
  ///
  /// 键缺失返回 NOTFOUND(C# SetLength → ReadObjectStoreOperation,RESP 层同答 :0)。
  ///
  /// libs/server/Storage/Session/ObjectStore/SetOps.cs:SetLength
  pub async fn set_length(&self, key: &[u8]) -> wkv::Result<(GarnetStatus, usize)> {
    match self.set_load(key).await? {
      Err(s) => Ok((s, 0)),
      Ok(None) => Ok((GarnetStatus::NotFound, 0)),
      Ok(Some(obj)) => Ok((GarnetStatus::Ok, obj.count())),
    }
  }

  /// SMEMBERS:全部成员
  ///
  /// 键缺失返回 NOTFOUND(C# SetMembers → ReadObjectStoreOperation,RESP 层同答空数组)。
  ///
  /// libs/server/Storage/Session/ObjectStore/SetOps.cs:SetMembers
  pub async fn set_members(&self, key: &[u8]) -> wkv::Result<(GarnetStatus, Vec<Vec<u8>>)> {
    match self.set_load(key).await? {
      Err(s) => Ok((s, Vec::new())),
      Ok(None) => Ok((GarnetStatus::NotFound, Vec::new())),
      Ok(Some(obj)) => Ok((GarnetStatus::Ok, obj.get_keys())),
    }
  }

  /// SPOP:弹出成员(`count` 上限),返回被弹成员
  ///
  /// 键缺失返回 NOTFOUND(C# NeedToCreate(SPOP)=false,RESP 层据此写空数组)。
  ///
  /// libs/server/Storage/Session/ObjectStore/SetOps.cs:SetPop
  pub async fn set_pop(
    &self,
    key: &[u8],
    count: usize,
  ) -> wkv::Result<(GarnetStatus, Vec<Vec<u8>>)> {
    let popped = self
      .set_rmw(key, false, |obj| {
        let mut out = Vec::new();
        for _ in 0..count {
          match obj.pop() {
            Some(m) => out.push(m),
            None => break,
          }
        }
        Some((out, obj.set.pin().is_empty()))
      })
      .await?;
    match popped {
      RmwOutcome::WrongType => Ok((GarnetStatus::WrongType, Vec::new())),
      // 键缺失:NOTFOUND(C# NeedToCreate(SPOP)=false)
      RmwOutcome::Aborted => Ok((GarnetStatus::NotFound, Vec::new())),
      outcome => {
        let out = self.finalize_removal(key, outcome, Vec::new()).await?;
        Ok((GarnetStatus::Ok, out))
      }
    }
  }

  /// SMOVE:跨集合搬移成员,返回是否成功
  ///
  /// 判定序对齐 C# SetMove:源缺失 → NOTFOUND;同键先于目标读取与成员
  /// 检查恒返 0;目标类型错先于成员摘除传播(避免误删后写入失败)。
  ///
  /// libs/server/Storage/Session/ObjectStore/SetOps.cs:SetMove
  pub async fn set_move(
    &self,
    src: &[u8],
    dest: &[u8],
    member: &[u8],
  ) -> wkv::Result<(GarnetStatus, bool)> {
    let s = match self.set_load(src).await? {
      Err(st) => return Ok((st, false)),
      // C# srcGetStatus == NOTFOUND → 返回 NOTFOUND(非 OK/0)
      Ok(None) => return Ok((GarnetStatus::NotFound, false)),
      Ok(Some(s)) => s,
    };
    // 同键:不做任何操作即返回(先于目标读取与成员检查,恒返 0)
    if src == dest {
      return Ok((GarnetStatus::Ok, false));
    }
    // 目标类型错:传播 WRONGTYPE(先于成员摘除,避免误删后写入失败)
    if let Err(st) = self.set_load(dest).await? {
      return Ok((st, false));
    }
    if s.set.pin().get(member).is_none() {
      return Ok((GarnetStatus::Ok, false));
    }
    // 先从源集合摘除(摘除后为空则整键回收),再写入目标集合
    let emptied = self
      .set_rmw(src, false, |obj| {
        Some(obj.operate(SetOperation::Srem, member) && obj.set.pin().is_empty())
      })
      .await?
      .unwrap_or(false);
    if emptied {
      let _ = self.delete_string(src).await?;
    }
    self.set_add(dest, &[member]).await?;
    Ok((GarnetStatus::Ok, true))
  }

  /// SINTER:多集合交集(以首键为基底折叠;错误类型键传播 WRONGTYPE,缺键视为空集)
  ///
  /// libs/server/Storage/Session/ObjectStore/SetOps.cs:SetIntersect
  pub async fn set_intersect(&self, keys: &[&[u8]]) -> wkv::Result<(GarnetStatus, Vec<Vec<u8>>)> {
    let Some(first) = keys.first() else {
      return Ok((GarnetStatus::Ok, Vec::new()));
    };
    let base = match self.set_load(first).await? {
      Err(s) => return Ok((s, Vec::new())),
      Ok(None) => return Ok((GarnetStatus::Ok, Vec::new())),
      Ok(Some(o)) => o,
    };
    let mut result: Vec<Vec<u8>> = base.get_keys();
    for key in &keys[1..] {
      match self.set_load(key).await? {
        Err(s) => return Ok((s, Vec::new())),
        Ok(None) => return Ok((GarnetStatus::Ok, Vec::new())),
        Ok(Some(other)) => {
          let pin = other.set.pin();
          result.retain(|m| pin.contains(m));
        }
      }
      if result.is_empty() {
        break;
      }
    }
    Ok((GarnetStatus::Ok, result))
  }

  /// SINTERSTORE:交集写入目标键(空交集回收目标键),返回基数
  ///
  /// 键列表为空时提前返回 OK、不动目标键(对齐 C# keys.Length == 0 守卫)。
  ///
  /// libs/server/Storage/Session/ObjectStore/SetOps.cs:SetIntersectStore
  pub async fn set_intersect_store(
    &self,
    dest: &[u8],
    keys: &[&[u8]],
  ) -> wkv::Result<(GarnetStatus, usize)> {
    if keys.is_empty() {
      return Ok((GarnetStatus::Ok, 0));
    }
    let (status, members) = self.set_intersect(keys).await?;
    if status != GarnetStatus::Ok {
      return Ok((status, 0));
    }
    let _ = self.delete_string(dest).await?;
    if members.is_empty() {
      return Ok((GarnetStatus::Ok, 0));
    }
    let refs: Vec<&[u8]> = members.iter().map(Vec::as_slice).collect();
    let (_, n) = self.set_add(dest, &refs).await?;
    Ok((GarnetStatus::Ok, n as usize))
  }

  /// SUNION:多集合并集(错误类型键传播 WRONGTYPE,缺键视为空集)
  ///
  /// libs/server/Storage/Session/ObjectStore/SetOps.cs:SetUnion
  pub async fn set_union(&self, keys: &[&[u8]]) -> wkv::Result<(GarnetStatus, Vec<Vec<u8>>)> {
    // 去重折叠:以 papaya 集合承接,最终整体导出
    let merged = SetObject::new();
    let pin = merged.set.pin();
    for key in keys {
      match self.set_load(key).await? {
        Err(s) => return Ok((s, Vec::new())),
        Ok(Some(obj)) => {
          for m in obj.get_keys() {
            pin.insert(m);
          }
        }
        Ok(None) => {}
      }
    }
    drop(pin);
    Ok((GarnetStatus::Ok, merged.get_keys()))
  }

  /// SUNIONSTORE:并集写入目标键(空并集回收目标键),返回基数
  ///
  /// 键列表为空时提前返回 OK、不动目标键(对齐 C# keys.Length == 0 守卫)。
  ///
  /// libs/server/Storage/Session/ObjectStore/SetOps.cs:SetUnionStore
  pub async fn set_union_store(
    &self,
    dest: &[u8],
    keys: &[&[u8]],
  ) -> wkv::Result<(GarnetStatus, usize)> {
    if keys.is_empty() {
      return Ok((GarnetStatus::Ok, 0));
    }
    let (status, members) = self.set_union(keys).await?;
    if status != GarnetStatus::Ok {
      return Ok((status, 0));
    }
    let _ = self.delete_string(dest).await?;
    if members.is_empty() {
      return Ok((GarnetStatus::Ok, 0));
    }
    let refs: Vec<&[u8]> = members.iter().map(Vec::as_slice).collect();
    let (_, n) = self.set_add(dest, &refs).await?;
    Ok((GarnetStatus::Ok, n as usize))
  }

  /// SISMEMBER:成员存在性
  ///
  /// 键缺失返回 NOTFOUND(对齐 C# ReadObjectStoreOperation 三态)。
  ///
  /// libs/server/Storage/Session/ObjectStore/SetOps.cs:SetIsMember
  pub async fn set_is_member(
    &self,
    key: &[u8],
    member: &[u8],
  ) -> wkv::Result<(GarnetStatus, bool)> {
    match self.set_load(key).await? {
      Err(s) => Ok((s, false)),
      Ok(None) => Ok((GarnetStatus::NotFound, false)),
      Ok(Some(obj)) => Ok((GarnetStatus::Ok, obj.set.pin().contains(member))),
    }
  }

  /// SRANDMEMBER:随机成员(`count` 负数允许重复)
  ///
  /// 键缺失随 SMEMBERS 返回 NOTFOUND。
  ///
  /// libs/server/Storage/Session/ObjectStore/SetOps.cs:SetRandomMember
  pub async fn set_random_member(
    &self,
    key: &[u8],
    count: i64,
  ) -> wkv::Result<(GarnetStatus, Vec<Vec<u8>>)> {
    let (status, members) = self.set_members(key).await?;
    if status != GarnetStatus::Ok || members.is_empty() {
      return Ok((status, Vec::new()));
    }
    let out = if count < 0 {
      let n = count.unsigned_abs() as usize;
      (0..n)
        .map(|_| members[fastrand::usize(..members.len())].clone())
        .collect()
    } else {
      let n = (count as usize).min(members.len());
      let mut pool = members;
      let mut out = Vec::with_capacity(n);
      for _ in 0..n {
        let last = pool.len() - 1;
        let idx = fastrand::usize(..pool.len());
        pool.swap(idx, last);
        out.push(pool.pop().unwrap_or_default());
      }
      out
    };
    Ok((GarnetStatus::Ok, out))
  }

  /// SDIFF:多集合差集(首键减其余;错误类型键传播 WRONGTYPE,缺键视为空集)
  ///
  /// libs/server/Storage/Session/ObjectStore/SetOps.cs:SetDiff
  pub async fn set_diff(&self, keys: &[&[u8]]) -> wkv::Result<(GarnetStatus, Vec<Vec<u8>>)> {
    let Some(first) = keys.first() else {
      return Ok((GarnetStatus::Ok, Vec::new()));
    };
    let base = match self.set_load(first).await? {
      Err(s) => return Ok((s, Vec::new())),
      Ok(None) => return Ok((GarnetStatus::Ok, Vec::new())),
      Ok(Some(o)) => o,
    };
    let mut result = base.get_keys();
    for key in &keys[1..] {
      match self.set_load(key).await? {
        Err(s) => return Ok((s, Vec::new())),
        Ok(Some(other)) => {
          let pin = other.set.pin();
          result.retain(|m| !pin.contains(m));
        }
        Ok(None) => {}
      }
    }
    Ok((GarnetStatus::Ok, result))
  }

  /// SDIFFSTORE:差集写入目标键(空差集回收目标键),返回基数
  ///
  /// 键列表为空时提前返回 OK、不动目标键(对齐 C# keys.Length == 0 守卫)。
  ///
  /// libs/server/Storage/Session/ObjectStore/SetOps.cs:SetDiffStore
  pub async fn set_diff_store(
    &self,
    dest: &[u8],
    keys: &[&[u8]],
  ) -> wkv::Result<(GarnetStatus, usize)> {
    if keys.is_empty() {
      return Ok((GarnetStatus::Ok, 0));
    }
    let (status, members) = self.set_diff(keys).await?;
    if status != GarnetStatus::Ok {
      return Ok((status, 0));
    }
    let _ = self.delete_string(dest).await?;
    if members.is_empty() {
      return Ok((GarnetStatus::Ok, 0));
    }
    let refs: Vec<&[u8]> = members.iter().map(Vec::as_slice).collect();
    let (_, n) = self.set_add(dest, &refs).await?;
    Ok((GarnetStatus::Ok, n as usize))
  }

  /// SINTERCARD:交集基数(不物化成员列表)
  ///
  /// libs/server/Storage/Session/ObjectStore/SetOps.cs:SetIntersectLength
  pub async fn set_intersect_length(&self, keys: &[&[u8]]) -> wkv::Result<(GarnetStatus, usize)> {
    let (_, members) = self.set_intersect(keys).await?;
    Ok((GarnetStatus::Ok, members.len()))
  }
}