wedb_standalone 0.1.2

Standalone server foundation: RESP protocol, AOF logic layer, and node service orchestration
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//! 向量操作复制面(对标 libs/server/Resp/Vector/VectorManager.Replication.cs)
//!
//! VADD/VREM/VSETATTR 以合成写注入 AOF 供副本重放;主侧经重放通道
//! (VADDReplicationState)把全量同步数据应用到本机索引。
//! C# 的多 reader Channel + CountingEventSlim 以
//! [`super::cleanup::vector_set_cleanup_work_channel::VectorSetCleanupWorkChannel`]
//! 与等待计数承接;多日志场景的多写者语义由通道的并发安全保证。

use std::{
  sync::{
    Arc,
    atomic::{AtomicBool, AtomicUsize, Ordering},
  },
  thread,
  time::{Duration, Instant},
};

use super::{
  cleanup::vector_set_cleanup_work_channel::VectorSetCleanupWorkChannel,
  vector_manager::{
    VADD_APPEND_LOG_ARG, VADD_SET_FLAGS_ARG, VREM_APPEND_LOG_ARG, VSETATTR_APPEND_LOG_ARG,
    VectorManager,
  },
  vector_types::{VectorDistanceMetricType, VectorQuantType, VectorSetFlags, VectorValueType},
};

/// VADD 重放状态(对齐 C# VADDReplicationState record struct)。
#[derive(Debug, Clone, PartialEq)]
pub struct VaddReplicationState {
  /// Vector Set 键。
  pub key: Vec<u8>,
  /// 向量维度。
  pub dims: u32,
  /// 降维后维度。
  pub reduce_dims: u32,
  /// 值格式。
  pub value_type: VectorValueType,
  /// 向量数据。
  pub values: Vec<u8>,
  /// 元素键。
  pub element: Vec<u8>,
  /// 量化类型。
  pub quantizer: VectorQuantType,
  /// 构建期探索因子。
  pub build_exploration_factor: u32,
  /// 属性。
  pub attributes: Vec<u8>,
  /// 链接数(M)。
  pub num_links: u32,
  /// 距离度量。
  pub distance_metric: VectorDistanceMetricType,
}

/// 单条复制记录(合成写的通道形态)。
#[derive(Debug, Clone, PartialEq)]
pub struct ReplicationRecord {
  /// 特殊 RMW 操作哨兵(arg1)。
  pub log_arg: i64,
  /// 命名空间字节。
  pub namespace_bytes: Vec<u8>,
  /// 键字节。
  pub key: Vec<u8>,
  /// 值字节。
  pub value: Vec<u8>,
}

/// 副本运行时:重放通道 + 阻塞事件 + 活动标志。
pub struct ReplicationRuntime {
  /// 重放通道(主 → 本机重放应用)。
  replay_channel: VectorSetCleanupWorkChannel<VaddReplicationState>,
  /// 合成写记录流(对齐 AOF 注入语义)。
  replication_log: VectorSetCleanupWorkChannel<ReplicationRecord>,
  /// 阻塞事件(副本操作进行中时置位,对齐 CountingEventSlim)。
  blocked: AtomicUsize,
  /// 重放任务是否已启动。
  replay_started: AtomicUsize,
  /// 副本任务活动标志(对齐 AreReplicationTasksActive)。
  active: AtomicBool,
  /// 最近一条记录的 arg(测试观测)。
  last_arg: AtomicUsize,
  /// 累计注入的合成写条数(测试观测)。
  log_count: AtomicUsize,
}

impl Default for ReplicationRuntime {
  fn default() -> Self {
    Self::new()
  }
}

impl ReplicationRuntime {
  /// 创建运行时。
  pub fn new() -> Self {
    Self {
      replay_channel: VectorSetCleanupWorkChannel::new(),
      replication_log: VectorSetCleanupWorkChannel::new(),
      blocked: AtomicUsize::new(0),
      replay_started: AtomicUsize::new(0),
      active: AtomicBool::new(false),
      last_arg: AtomicUsize::new(0),
      log_count: AtomicUsize::new(0),
    }
  }

  /// 注入一条合成复制写。
  pub(crate) fn replicate(&self, log_arg: i64, namespace_bytes: &[u8], key: &[u8], value: &[u8]) {
    self.last_arg.store(log_arg as usize, Ordering::Relaxed);
    self.log_count.fetch_add(1, Ordering::Relaxed);
    let _ = self.replication_log.try_publish(ReplicationRecord {
      log_arg,
      namespace_bytes: namespace_bytes.to_vec(),
      key: key.to_vec(),
      value: value.to_vec(),
    });
  }

  /// 累计注入的合成写条数(测试观测;不消费记录流)。
  pub fn replay_len(&self) -> usize {
    self.log_count.load(Ordering::Relaxed)
  }

  /// 最近一条记录的 arg(测试观测)。
  pub fn last_arg(&self) -> i64 {
    self.last_arg.load(Ordering::Relaxed) as i64
  }

  /// 副本操作进入/退出(阻塞事件计数)。
  pub fn enter_operation(&self) {
    self.blocked.fetch_add(1, Ordering::AcqRel);
  }

  pub fn exit_operation(&self) {
    self.blocked.fetch_sub(1, Ordering::AcqRel);
  }

  /// 是否有副本操作进行中。
  pub fn is_blocked(&self) -> bool {
    self.blocked.load(Ordering::Acquire) > 0
  }
}

impl VectorManager {
  /// libs/server/Resp/Vector/VectorManager.Replication.cs:StartReplicationTasksAsync
  ///
  /// 启动复制重放任务(带取消标志)。
  pub fn start_replication_tasks_async(self: &Arc<Self>) {
    self.replication.active.store(true, Ordering::Release);
    self.start_replication_replay_tasks();
  }

  /// libs/server/Resp/Vector/VectorManager.Replication.cs:ReplicateVectorSetAdd
  ///
  /// VADD 的复制注入(合成 VADD 写,AOF: YES)。
  pub fn replicate_vector_set_add(
    &self,
    key: &[u8],
    element: &[u8],
    values: &[u8],
    attributes: &[u8],
    dims: u32,
    quant: VectorQuantType,
  ) {
    self
      .replication
      .replicate(VADD_APPEND_LOG_ARG, &[], key, element);
    // 数据面经重放通道随队(对齐 C# 的 parseState 参数携带)
    let _ = self
      .replication
      .replay_channel
      .try_publish(VaddReplicationState {
        key: key.to_vec(),
        dims,
        reduce_dims: 0,
        value_type: VectorValueType::FP32,
        values: values.to_vec(),
        element: element.to_vec(),
        quantizer: quant,
        build_exploration_factor: 0,
        attributes: attributes.to_vec(),
        num_links: 0,
        distance_metric: VectorDistanceMetricType::Cosine,
      });
  }

  /// libs/server/Resp/Vector/VectorManager.Replication.cs:ReplicateVectorSetRemove
  ///
  /// VREM 的复制注入(合成 VREM 写,AOF: YES)。
  pub fn replicate_vector_set_remove(&self, key: &[u8], element: &[u8]) {
    self
      .replication
      .replicate(VREM_APPEND_LOG_ARG, &[], key, element);
  }

  /// libs/server/Resp/Vector/VectorManager.Replication.cs:ReplicateVectorSetSetAttribute
  ///
  /// VSETATTR 的复制注入(合成写,AOF: YES)。
  pub fn replicate_vector_set_set_attribute(&self, key: &[u8], element: &[u8], attribute: &[u8]) {
    // 属性作为合成写的值字节随 AOF 重放(对齐 C# parseState 参数携带)
    self
      .replication
      .replicate(VSETATTR_APPEND_LOG_ARG, &[], key, attribute);
    let _ = element;
  }

  /// libs/server/Resp/Vector/VectorManager.Replication.cs:HandleVectorSetAddReplication
  ///
  /// 副本侧处理 VADD 复制:解析参数并应用到本机索引。
  pub fn handle_vector_set_add_replication(&self, state: &VaddReplicationState) {
    self.apply_vector_set_add(state);
  }

  /// libs/server/Resp/Vector/VectorManager.Replication.cs:StartReplicationReplayTasks
  ///
  /// 启动重放任务组。
  pub fn start_replication_replay_tasks(self: &Arc<Self>) {
    if self
      .replication
      .replay_started
      .compare_exchange(0, 1, Ordering::AcqRel, Ordering::Acquire)
      .is_err()
    {
      return; // 已启动
    }
    let manager = Arc::clone(self);
    let _ = thread::Builder::new()
      .name("vector-replay".into())
      .spawn(move || {
        let channel = &manager.replication.replay_channel;
        while channel.wait_to_read(250) {
          let Some(state) = channel.try_read() else {
            continue;
          };
          manager.replication.enter_operation();
          manager.handle_vector_set_add_replication(&state);
          manager.replication.exit_operation();
        }
        manager.replication.active.store(false, Ordering::Release);
      })
      .expect("重放线程创建失败");
  }

  /// libs/server/Resp/Vector/VectorManager.Replication.cs:StartReplicaTaskAsync
  ///
  /// 单副本任务(重放 worker 的成员形态;Rust 侧由重放任务组统一承载)。
  pub fn start_replica_task_async(self: &Arc<Self>) {
    self.start_replication_replay_tasks();
  }

  /// libs/server/Resp/Vector/VectorManager.Replication.cs:ApplyVectorSetAdd
  ///
  /// 重放状态应用:在本地索引上执行一次 VADD 语义。
  /// 上下文按 Vector Set 键自登记表解析;键缺失时以复制参数补建(幂等)。
  pub fn apply_vector_set_add(&self, state: &VaddReplicationState) {
    let Some(context) = self.resolve_replay_context(state) else {
      // 上下文耗尽(超出分配上限),丢弃该条重放
      return;
    };
    let prepared = match super::vector_manager_element_data::prepare_vector_data(
      state.quantizer,
      state.value_type,
      &state.values,
    ) {
      Ok(p) => p,
      Err(_) => return,
    };
    let _ = self
      .service
      .insert(context, &state.element, &prepared.bytes, &state.attributes);
  }

  /// 重放上下文解析:命中既有记录取其 context;缺失则建原生索引并落新记录
  /// (ReadOrCreateVectorIndex 的重放侧形态)。
  fn resolve_replay_context(&self, state: &VaddReplicationState) -> Option<u64> {
    if let Some(bytes) = self.read_stored_index(&state.key) {
      return super::vector_manager__index::Index::from_bytes(&bytes).map(|i| i.context);
    }

    // 新键:分配上下文 + 建原生索引 + 落记录
    let context = self.next_vector_set_context(0)?;
    self.service.create_index(
      context,
      state.dims,
      state.reduce_dims,
      state.quantizer,
      state.build_exploration_factor,
      state.num_links.max(1),
      state.distance_metric,
    );
    let record = super::vector_manager__index::Index {
      context,
      index_ptr: 1,
      dimensions: state.dims,
      reduce_dims: state.reduce_dims,
      num_links: state.num_links,
      build_exploration_factor: state.build_exploration_factor,
      quant_type: state.quantizer,
      distance_metric: state.distance_metric,
      flags: VectorSetFlags::NONE,
    };
    self.write_stored_index(&state.key, &record.to_bytes());
    Some(context)
  }

  /// libs/server/Resp/Vector/VectorManager.Replication.cs:ResetReplayTasksAsync
  ///
  /// 重置重放任务(返回剩余未消费项数)。
  pub fn reset_replay_tasks_async(&self) -> usize {
    self.replication.replay_channel.drain_pending()
  }

  /// libs/server/Resp/Vector/VectorManager.Replication.cs:ShutdownReplayTasks
  ///
  /// 关闭重放通道(不再接收新项)。
  pub fn shutdown_replay_tasks(&self) {
    self.replication.replay_channel.complete();
    self.replication.active.store(false, Ordering::Release);
  }

  /// libs/server/Resp/Vector/VectorManager.Replication.cs:HandleVectorSetRemoveReplication
  ///
  /// 副本侧处理 VREM 复制:按键解析上下文后执行 TryRemove 语义。
  pub fn handle_vector_set_remove_replication(&self, key: &[u8], element: &[u8]) {
    let Some(bytes) = self.read_stored_index(key) else {
      return;
    };
    let Some(index) = super::vector_manager__index::Index::from_bytes(&bytes) else {
      return;
    };
    let _ = self.service.remove(index.context, element);
  }

  /// libs/server/Resp/Vector/VectorManager.Replication.cs:HandleVectorSetSetAttributeReplication
  ///
  /// 副本侧处理 VSETATTR 复制:按键解析上下文后执行 TrySetAttribute 语义。
  pub fn handle_vector_set_set_attribute_replication(
    &self,
    key: &[u8],
    element: &[u8],
    attribute: &[u8],
  ) {
    let Some(bytes) = self.read_stored_index(key) else {
      return;
    };
    let Some(index) = super::vector_manager__index::Index::from_bytes(&bytes) else {
      return;
    };
    let _ = self
      .service
      .set_attribute(index.context, element, attribute);
  }

  /// libs/server/Resp/Vector/VectorManager.Replication.cs:WaitForVectorOperationsToComplete
  ///
  /// 等待进行中的向量操作完成(重放通道排空且无阻塞事件)。
  pub fn wait_for_vector_operations_to_complete(&self, timeout_ms: u64) -> bool {
    let deadline = Instant::now() + Duration::from_millis(timeout_ms);
    while !self.replication.replay_channel.is_completed()
      && (self.replication.replay_channel.has_pending() || self.replication.is_blocked())
    {
      if Instant::now() >= deadline {
        return false;
      }
      thread::sleep(Duration::from_millis(1));
    }
    true
  }

  /// libs/server/Resp/Vector/VectorManager.Replication.cs:HandleVectorSetRenameCopy
  ///
  /// 重命名复制:旧键 SuppressCleanup + 新键登记(对齐 C# 的复制路径)。
  pub fn handle_vector_set_rename_copy(&self, old_key: &[u8], new_key: &[u8], value: &[u8]) {
    // 旧键:抑制清理(另一持有者接管索引)
    if let Some(mut stored) = self.read_stored_index(old_key) {
      stored[40] = VectorSetFlags::SUPPRESS_CLEANUP.bits();
      self.write_stored_index(old_key, &stored);
    }
    // 新键:登记复制写
    self
      .replication
      .replicate(VADD_SET_FLAGS_ARG, &[], new_key, value);
  }
}

#[cfg(test)]
mod tests {
  use super::{
    super::vector_manager::{VectorManager, VectorManagerOptions},
    *,
  };

  #[test]
  fn replication_log_injection() {
    let manager = VectorManager::new(VectorManagerOptions {
      is_enabled: true,
      ..Default::default()
    });

    manager.replicate_vector_set_add(
      b"set",
      b"e1",
      &[0, 0, 0, 0],
      b"{}",
      1,
      VectorQuantType::NoQuant,
    );
    manager.replicate_vector_set_remove(b"set", b"e1");
    manager.replicate_vector_set_set_attribute(b"set", b"e1", b"{}");

    // 三条合成写,arg 序列正确
    assert!(manager.replication.replay_len() >= 3);
    assert_eq!(manager.replication.last_arg(), VSETATTR_APPEND_LOG_ARG);
  }

  #[test]
  fn replay_state_application() {
    let manager = VectorManager::new(VectorManagerOptions {
      is_enabled: true,
      ..Default::default()
    });
    let state = VaddReplicationState {
      key: b"set".to_vec(),
      dims: 2,
      reduce_dims: 0,
      value_type: VectorValueType::FP32,
      values: [1.0f32, 2.0].iter().flat_map(|v| v.to_le_bytes()).collect(),
      element: b"elem".to_vec(),
      quantizer: VectorQuantType::NoQuant,
      build_exploration_factor: 32,
      attributes: b"{}".to_vec(),
      num_links: 4,
      distance_metric: VectorDistanceMetricType::L2,
    };
    manager.handle_vector_set_add_replication(&state);
    // 重放按键解析/建立上下文(不再是硬编码 0)
    let replayed = super::super::vector_manager__index::Index::from_bytes(
      &manager.read_stored_index(b"set").unwrap(),
    )
    .unwrap();
    assert_ne!(replayed.context, 0);
    assert_eq!(manager.service.card(replayed.context), 1);

    // 删除复制
    manager.handle_vector_set_remove_replication(b"set", b"elem");
    assert_eq!(manager.service.card(replayed.context), 0);
  }

  #[test]
  fn wait_and_shutdown_semantics() {
    let manager = VectorManager::new(VectorManagerOptions {
      is_enabled: true,
      ..Default::default()
    });
    assert!(manager.wait_for_vector_operations_to_complete(10));

    // 入队一项 → 未排空前等待超时
    let _ = manager
      .replication
      .replay_channel
      .try_publish(VaddReplicationState {
        key: b"k".into(),
        dims: 1,
        reduce_dims: 0,
        value_type: VectorValueType::FP32,
        values: vec![0; 4],
        element: b"e".into(),
        quantizer: VectorQuantType::NoQuant,
        build_exploration_factor: 8,
        attributes: vec![],
        num_links: 2,
        distance_metric: VectorDistanceMetricType::L2,
      });
    assert!(!manager.wait_for_vector_operations_to_complete(5));

    // 重置排空 → 恢复静默
    assert_eq!(manager.reset_replay_tasks_async(), 1);
    assert!(manager.wait_for_vector_operations_to_complete(10));

    manager.shutdown_replay_tasks();
    assert!(!manager.replication.active.load(Ordering::Acquire));
  }

  #[test]
  fn blocked_event_and_rename_copy() {
    let manager = VectorManager::new(VectorManagerOptions {
      is_enabled: true,
      ..Default::default()
    });

    manager.replication.enter_operation();
    assert!(manager.replication.is_blocked());
    manager.replication.exit_operation();
    assert!(!manager.replication.is_blocked());

    // 重命名复制:旧键 SuppressCleanup + 新键注入
    manager.write_stored_index(b"old", &[0u8; 56]);
    manager.handle_vector_set_rename_copy(b"old", b"new", b"value");
    let stored = manager.read_stored_index(b"old").unwrap();
    assert_eq!(stored[40], VectorSetFlags::SUPPRESS_CLEANUP.bits());
    assert_eq!(manager.replication.last_arg(), VADD_SET_FLAGS_ARG);
  }
}