use web_sys::{HtmlCanvasElement, MouseEvent};
pub fn mouse_position(canvas: &HtmlCanvasElement, event: &MouseEvent) -> (f64, f64) {
let rect = canvas.get_bounding_client_rect();
let scale_x = canvas.width() as f64 / rect.width().max(1.0);
let scale_y = canvas.height() as f64 / rect.height().max(1.0);
(
(event.client_x() as f64 - rect.left()) * scale_x,
(event.client_y() as f64 - rect.top()) * scale_y,
)
}