use crate::{
error::{EncodingError, EncodingResult},
types::{RawImage, WebPConfig},
};
use std::sync::Arc;
#[derive(Debug, Clone, Copy)]
pub enum GpuBackend {
DirectCompute,
Metal,
Vulkan,
OpenCL,
None,
}
pub struct GpuWebPEncoder {
backend: GpuBackend,
device: Option<Arc<dyn GpuDevice>>,
}
trait GpuDevice: Send + Sync {
fn encode(&self, image: &RawImage, config: &WebPConfig) -> EncodingResult<Vec<u8>>;
fn name(&self) -> String;
#[allow(dead_code)]
fn available_memory(&self) -> usize;
}
impl GpuWebPEncoder {
pub fn new() -> Self {
let (backend, device) = Self::detect_and_initialize();
Self { backend, device }
}
fn detect_and_initialize() -> (GpuBackend, Option<Arc<dyn GpuDevice>>) {
#[cfg(target_os = "windows")]
{
if let Some(device) = DirectComputeDevice::new() {
return (GpuBackend::DirectCompute, Some(Arc::new(device)));
}
}
#[cfg(target_os = "macos")]
{
if let Some(device) = MetalDevice::new() {
return (GpuBackend::Metal, Some(Arc::new(device)));
}
}
#[cfg(target_os = "linux")]
{
if let Some(device) = VulkanDevice::new() {
return (GpuBackend::Vulkan, Some(Arc::new(device)));
}
}
(GpuBackend::None, None)
}
pub fn is_available(&self) -> bool {
self.device.is_some()
}
pub fn encode(&self, image: &RawImage, config: &WebPConfig) -> EncodingResult<Vec<u8>> {
match &self.device {
Some(device) => device.encode(image, config),
None => Err(EncodingError::UnsupportedFeature(
"GPU encoding not available".to_string(),
)),
}
}
pub fn backend_name(&self) -> String {
match self.backend {
GpuBackend::DirectCompute => "DirectCompute".to_string(),
GpuBackend::Metal => "Metal".to_string(),
GpuBackend::Vulkan => "Vulkan".to_string(),
GpuBackend::OpenCL => "OpenCL".to_string(),
GpuBackend::None => "None".to_string(),
}
}
pub fn device_info(&self) -> Option<String> {
self.device.as_ref().map(|d| d.name())
}
}
#[cfg(target_os = "windows")]
struct DirectComputeDevice {
}
#[cfg(target_os = "windows")]
impl DirectComputeDevice {
fn new() -> Option<Self> {
None
}
}
#[cfg(target_os = "windows")]
impl GpuDevice for DirectComputeDevice {
fn encode(&self, _image: &RawImage, _config: &WebPConfig) -> EncodingResult<Vec<u8>> {
Err(EncodingError::UnsupportedFeature(
"DirectCompute encoding not yet implemented".to_string(),
))
}
fn name(&self) -> String {
"DirectCompute Device".to_string()
}
fn available_memory(&self) -> usize {
0
}
}
#[cfg(target_os = "macos")]
struct MetalDevice {
}
#[cfg(target_os = "macos")]
impl MetalDevice {
fn new() -> Option<Self> {
#[cfg(feature = "gpu")]
{
use metal::*;
if let Some(_device) = Device::system_default() {
return None;
}
}
None
}
}
#[cfg(target_os = "macos")]
impl GpuDevice for MetalDevice {
fn encode(&self, _image: &RawImage, _config: &WebPConfig) -> EncodingResult<Vec<u8>> {
Err(EncodingError::UnsupportedFeature(
"Metal encoding not yet implemented".to_string(),
))
}
fn name(&self) -> String {
"Metal GPU Device".to_string()
}
fn available_memory(&self) -> usize {
0
}
}
#[cfg(target_os = "linux")]
struct VulkanDevice {
}
#[cfg(target_os = "linux")]
impl VulkanDevice {
fn new() -> Option<Self> {
None
}
}
#[cfg(target_os = "linux")]
impl GpuDevice for VulkanDevice {
fn encode(&self, _image: &RawImage, _config: &WebPConfig) -> EncodingResult<Vec<u8>> {
Err(EncodingError::UnsupportedFeature(
"Vulkan encoding not yet implemented".to_string(),
))
}
fn name(&self) -> String {
"Vulkan GPU Device".to_string()
}
fn available_memory(&self) -> usize {
0
}
}
#[cfg(not(any(target_os = "windows", target_os = "macos", target_os = "linux")))]
struct DirectComputeDevice;
#[cfg(not(any(target_os = "windows", target_os = "macos", target_os = "linux")))]
struct MetalDevice;
#[cfg(not(any(target_os = "windows", target_os = "macos", target_os = "linux")))]
struct VulkanDevice;
#[allow(dead_code)]
const DCT_COMPUTE_SHADER: &str = r#"
// Simplified DCT compute shader (HLSL/Metal/GLSL)
// This would contain the actual DCT transform implementation
[[kernel]]
void dct_transform(
texture2d<float, access::read> input [[texture(0)]],
texture2d<float, access::write> output [[texture(1)]],
uint2 gid [[thread_position_in_grid]]
) {
// 8x8 DCT transform
float block[8][8];
// Read 8x8 block
for (int y = 0; y < 8; y++) {
for (int x = 0; x < 8; x++) {
block[y][x] = input.read(gid * 8 + uint2(x, y)).r;
}
}
// Apply DCT
// ... DCT implementation ...
// Write result
for (int y = 0; y < 8; y++) {
for (int x = 0; x < 8; x++) {
output.write(float4(block[y][x]), gid * 8 + uint2(x, y));
}
}
}
"#;
#[allow(dead_code)]
const QUANTIZATION_COMPUTE_SHADER: &str = r#"
// Quantization compute shader
[[kernel]]
void quantize(
texture2d<float, access::read> dct_coeffs [[texture(0)]],
texture2d<int, access::write> quantized [[texture(1)]],
constant float& quality [[buffer(0)]],
uint2 gid [[thread_position_in_grid]]
) {
float coeff = dct_coeffs.read(gid).r;
float quant_table = get_quant_value(gid, quality);
int quantized_value = round(coeff / quant_table);
quantized.write(int4(quantized_value), gid);
}
"#;
impl GpuWebPEncoder {
pub fn estimate_encoding_time(&self, width: u32, height: u32) -> std::time::Duration {
if self.device.is_none() {
return std::time::Duration::from_secs(0);
}
let pixels = (width * height) as u64;
let base_time_us = match self.backend {
GpuBackend::DirectCompute => pixels / 10000, GpuBackend::Metal => pixels / 12000, GpuBackend::Vulkan => pixels / 8000, _ => pixels / 5000,
};
std::time::Duration::from_micros(base_time_us)
}
pub fn is_size_suitable(&self, width: u32, height: u32) -> bool {
let pixels = width * height;
pixels >= 1920 * 1080 }
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_gpu_detection() {
let encoder = GpuWebPEncoder::new();
println!("GPU Backend: {}", encoder.backend_name());
println!("GPU Available: {}", encoder.is_available());
if let Some(info) = encoder.device_info() {
println!("GPU Device: {}", info);
}
}
#[test]
fn test_size_suitability() {
let encoder = GpuWebPEncoder::new();
assert!(encoder.is_size_suitable(1920, 1080)); assert!(encoder.is_size_suitable(3840, 2160)); assert!(!encoder.is_size_suitable(640, 480)); }
}