use crate::decoder::header::{parse_animation_webp, ParsedAnimationFrame};
use crate::decoder::lossless::decode_lossless_vp8l_to_rgba;
use crate::decoder::lossy::{decode_lossy_vp8_frame_to_rgba, DecodedImage};
use crate::decoder::DecoderError;
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct DecodedAnimationFrame {
pub duration: usize,
pub rgba: Vec<u8>,
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct DecodedAnimation {
pub width: usize,
pub height: usize,
pub background_color: u32,
pub loop_count: u16,
pub frames: Vec<DecodedAnimationFrame>,
}
fn argb_to_rgba(argb: u32) -> [u8; 4] {
[
((argb >> 16) & 0xff) as u8,
((argb >> 8) & 0xff) as u8,
(argb & 0xff) as u8,
(argb >> 24) as u8,
]
}
fn fill_rect(
canvas: &mut [u8],
canvas_width: usize,
x_offset: usize,
y_offset: usize,
width: usize,
height: usize,
rgba: [u8; 4],
) {
for y in 0..height {
let row = ((y_offset + y) * canvas_width + x_offset) * 4;
for x in 0..width {
let dst = row + x * 4;
canvas[dst..dst + 4].copy_from_slice(&rgba);
}
}
}
fn blend_channel(src: u8, src_alpha: u32, dst: u8, dst_factor_alpha: u32, scale: u32) -> u8 {
let blended = (src as u32 * src_alpha + dst as u32 * dst_factor_alpha) * scale;
(blended >> 24) as u8
}
fn blend_pixel_non_premult(src: [u8; 4], dst: [u8; 4]) -> [u8; 4] {
let src_alpha = src[3] as u32;
if src_alpha == 0 {
return dst;
}
if src_alpha == 255 {
return src;
}
let dst_alpha = dst[3] as u32;
let dst_factor_alpha = (dst_alpha * (256 - src_alpha)) >> 8;
let blend_alpha = src_alpha + dst_factor_alpha;
let scale = (1u32 << 24) / blend_alpha;
[
blend_channel(src[0], src_alpha, dst[0], dst_factor_alpha, scale),
blend_channel(src[1], src_alpha, dst[1], dst_factor_alpha, scale),
blend_channel(src[2], src_alpha, dst[2], dst_factor_alpha, scale),
blend_alpha as u8,
]
}
fn composite_frame(
canvas: &mut [u8],
canvas_width: usize,
frame_rgba: &[u8],
frame: &ParsedAnimationFrame<'_>,
) {
for y in 0..frame.height {
let src_row = y * frame.width * 4;
let dst_row = ((frame.y_offset + y) * canvas_width + frame.x_offset) * 4;
for x in 0..frame.width {
let src = src_row + x * 4;
let dst = dst_row + x * 4;
if frame.blend {
let src_pixel = [
frame_rgba[src],
frame_rgba[src + 1],
frame_rgba[src + 2],
frame_rgba[src + 3],
];
let dst_pixel = [
canvas[dst],
canvas[dst + 1],
canvas[dst + 2],
canvas[dst + 3],
];
let out = blend_pixel_non_premult(src_pixel, dst_pixel);
canvas[dst..dst + 4].copy_from_slice(&out);
} else {
canvas[dst..dst + 4].copy_from_slice(&frame_rgba[src..src + 4]);
}
}
}
}
fn decode_frame_image(frame: &ParsedAnimationFrame<'_>) -> Result<DecodedImage, DecoderError> {
let image = match &frame.image_chunk.fourcc {
b"VP8L" => {
if frame.alpha_chunk.is_some() {
return Err(DecoderError::Bitstream(
"VP8L animation frame must not carry ALPH chunk",
));
}
decode_lossless_vp8l_to_rgba(frame.image_data)?
}
b"VP8 " => decode_lossy_vp8_frame_to_rgba(frame.image_data, frame.alpha_data)?,
_ => return Err(DecoderError::Bitstream("unsupported animation frame chunk")),
};
if image.width != frame.width || image.height != frame.height {
return Err(DecoderError::Bitstream(
"animation frame dimensions do not match bitstream",
));
}
Ok(image)
}
pub fn decode_animation_webp(data: &[u8]) -> Result<DecodedAnimation, DecoderError> {
let parsed = parse_animation_webp(data)?;
let background = argb_to_rgba(parsed.animation.background_color);
let mut canvas = vec![0u8; parsed.features.width * parsed.features.height * 4];
fill_rect(
&mut canvas,
parsed.features.width,
0,
0,
parsed.features.width,
parsed.features.height,
background,
);
let mut previous_rect = None;
let mut frames = Vec::with_capacity(parsed.frames.len());
for frame in &parsed.frames {
if let Some((x_offset, y_offset, width, height)) = previous_rect.take() {
fill_rect(
&mut canvas,
parsed.features.width,
x_offset,
y_offset,
width,
height,
background,
);
}
let decoded = decode_frame_image(frame)?;
composite_frame(&mut canvas, parsed.features.width, &decoded.rgba, frame);
frames.push(DecodedAnimationFrame {
duration: frame.duration,
rgba: canvas.clone(),
});
if frame.dispose_to_background {
previous_rect = Some((frame.x_offset, frame.y_offset, frame.width, frame.height));
}
}
Ok(DecodedAnimation {
width: parsed.features.width,
height: parsed.features.height,
background_color: parsed.animation.background_color,
loop_count: parsed.animation.loop_count,
frames,
})
}