webgl2 1.0.21

WebGL2 shader compiler, emulator, and debugger
Documentation
[[bin]]
name = "webgl2"
path = "src/bin/webgl2.rs"
required-features = ["cli"]

[dependencies.anyhow]
version = "1.0"

[dependencies.getrandom]
features = ["js"]
version = "0.2"

[dependencies.gimli]
features = ["write"]
version = "0.31"

[dependencies.naga]
features = ["glsl-in", "wgsl-out", "spv-out"]
version = "28.0.0"

[dependencies.object]
version = "0.36"

[dependencies.serde]
features = ["derive"]
version = "1.0"

[dependencies.serde_json]
version = "1.0"

[dependencies.tera]
version = "1.20"

[dependencies.thiserror]
version = "2.0"

[dependencies.tracing]
version = "0.1"

[dependencies.tracing-subscriber]
version = "0.3"

[dependencies.walrus]
version = "0.24.4"

[dependencies.wasm-encoder]
version = "0.220"

[dependencies.wasmi]
version = "0.31"

[dependencies.wasmparser]
version = "0.220"

[dev-dependencies.insta]
version = "1.40"

[[example]]
name = "01-basic-pipeline"
path = "examples/01-basic-pipeline.rs"
required-features = ["cli"]

[features]
cli = []
default = []
web = ["wasm-bindgen", "js-sys", "web-sys"]

[lib]
crate-type = ["cdylib", "rlib"]
name = "webgl2"
path = "src/lib.rs"

[package]
authors = ["WebGL2 Platform Team"]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
description = "WebGL2 shader compiler, emulator, and debugger"
edition = "2021"
license-file = "LICENSE"
name = "webgl2"
readme = "README.md"
repository = "https://github.com/mavity/webgl2"
version = "1.0.21"

[target.'cfg(target_arch = "wasm32")'.dependencies.js-sys]
optional = true
version = "0.3"

[target.'cfg(target_arch = "wasm32")'.dependencies.wasm-bindgen]
optional = true
version = "0.2"

[target.'cfg(target_arch = "wasm32")'.dependencies.web-sys]
features = ["WebGl2RenderingContext", "HtmlCanvasElement"]
optional = true
version = "0.3"

[target.'cfg(target_arch = "wasm32")'.dev-dependencies.wasm-bindgen-test]
version = "0.3"

[[test]]
name = "wasm_bindgen"
path = "tests/wasm_bindgen.rs"