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use crate::{DepthBuffer, Gl, GlError, Settings, Texture};
use std::rc::Rc;
use web_sys::{WebGlFramebuffer, WebGlRenderingContext};
#[derive(Clone, Debug)]
struct FrameBufferInfo {
gl: Gl,
handle: WebGlFramebuffer,
}
impl Drop for FrameBufferInfo {
fn drop(&mut self) {
self.gl.context().delete_framebuffer(Some(&self.handle));
}
}
#[derive(Clone, Debug)]
pub struct FrameBuffer {
data: Rc<FrameBufferInfo>,
color_buffer: Option<Texture>,
depth_buffer: Option<DepthBuffer>,
}
impl PartialEq for FrameBuffer {
fn eq(&self, other: &Self) -> bool {
self.data.handle == other.data.handle
}
}
impl Eq for FrameBuffer {}
impl FrameBuffer {
pub fn new(gl: Gl) -> Result<FrameBuffer, GlError> {
Ok(FrameBuffer {
data: Rc::new(FrameBufferInfo {
handle: gl
.context()
.create_framebuffer()
.ok_or(GlError::FrameBufferError)?,
gl,
}),
color_buffer: None,
depth_buffer: None,
})
}
pub fn set_color_buffer(&mut self, texture: Option<Texture>) -> &mut Self {
self.color_buffer = texture.clone();
self.data
.gl
.apply(Gl::settings().frame_buffer(self.clone()), || {
self.data.gl.context().framebuffer_texture_2d(
WebGlRenderingContext::FRAMEBUFFER,
WebGlRenderingContext::COLOR_ATTACHMENT0,
WebGlRenderingContext::TEXTURE_2D,
self.color_buffer.as_ref().map(|buffer| buffer.handle()),
0,
);
});
self
}
pub fn set_depth_buffer(&mut self, buffer: Option<DepthBuffer>) -> &mut Self {
self.depth_buffer = buffer;
self.data
.gl
.apply(Gl::settings().frame_buffer(self.clone()), || {
self.data.gl.context().framebuffer_renderbuffer(
WebGlRenderingContext::FRAMEBUFFER,
WebGlRenderingContext::DEPTH_ATTACHMENT,
WebGlRenderingContext::RENDERBUFFER,
self.depth_buffer.as_ref().map(|buffer| buffer.handle()),
);
});
self
}
pub fn color_buffer(&self) -> Option<Texture> {
self.color_buffer.clone()
}
pub fn depth_buffer(&self) -> Option<DepthBuffer> {
self.depth_buffer.clone()
}
pub(crate) fn handle(&self) -> &WebGlFramebuffer {
&self.data.handle
}
}