# WebARKitLib-rs π¦
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[](https://crates.io/crates/webarkitlib-rs)
[](https://www.npmjs.com/package/@webarkit/webarkitlib-wasm)
[](https://github.com/webarkit/WebARKitLib-rs/stargazers)
**WebARKitLib-rs** is a high-performance, memory-safe Rust port of the [WebARKitLib](https://github.com/webarkit/WebARKitLib) (originally C/C++).
This project aims to provide a pure-Rust implementation of the core ARToolKit algorithms, targeting both **native** systems and **WebAssembly (WASM)** for high-performance augmented reality in the browser.
> [!NOTE]
> This project is currently a **Work in Progress**. While the core marker detection and pose estimation are functional, we are continuously optimizing and expanding the feature set.
## π Key Features
- **Pure Rust**: Built for safety, speed, and modern concurrency. ([crates.io](https://crates.io/crates/webarkitlib-rs))
- **Dual WASM Strategy**: Automated release of both **Standard** and **SIMD** binaries to maximize performance and compatibility.
- **SIMD-Accelerated Pattern Matching**: Uses `i16` fixed-point arithmetic and WASM `i32x4_dot_i16x8` instructions for ultra-fast correlation matching.
- **Barcode Marker Support**: Robust decoding for square matrix markers (3x3 to 6x6) with ECC.
- **WASM Ready**: High-performance tracking in the browser via WebAssembly. ([@webarkit/webarkitlib-wasm](https://www.npmjs.com/package/@webarkit/webarkitlib-wasm))
- **Side-Effect Free**: Pure mathematical engine, easy to test and integrate.
- **CI-Integrated Benchmarking**: Performance parity with original C implementation.
## β‘ Performance & Accuracy
- **SIMD-Accelerated Pattern Matching**: Uses `i16` fixed-point arithmetic for the core correlation loops, leveraging WASM `i32x4_dot_i16x8` instructions for significant speedups.
- **Numerical Parity**: Our SIMD and Scalar paths are calibrated to produce bit-identical results (including rounding logic in grayscale and thresholding), ensuring deterministic behavior across all devices.
- **Sub-millisecond Tracking**: Core detection loop is optimized for sub-millisecond execution on standard ARM/x86 hardware.
## π Getting Started
### Native Rust Example
To see the marker detection in action on your local machine, run the provided simple example:
```bash
cargo run --example simple
```
This example loads a camera parameter file, a marker (pattern or barcode), and a sample image, performing detection and outputting the 3D pose extrinsics.
#### Barcode Detection Example
A unified, parameterized barcode example is available for testing all supported matrix code types:
```bash
# Default: 3x3 matrix code type, auto-sweeps threshold 60β180
cargo run --example barcode
# Specify a matrix code type (e.g. 4x4) and supply the matching marker image
cargo run --example barcode -- -m 4x4 -i crates/core/examples/Data/marker_07_4x4.jpg
# Use a fixed threshold instead of auto-sweeping
cargo run --example barcode -- -m 3x3 -t 100
# Full example: type, threshold, and custom image path
cargo run --example barcode -- -m 5x5 -t 120 -i path/to/marker.jpg
```
**Options:**
| `-m` | `--matrix-code-type` | Matrix code type (`3x3`, `3x3parity65`, `3x3hamming63`, `4x4`, `4x4bch1393`, `4x4bch1355`, `5x5`, `5x5bch22125`, `5x5bch2277`, `6x6`) | `3x3` |
| `-t` | `--threshold` | Fixed labeling threshold (0β255). When omitted, sweeps 60β180 in steps of 20 | *(auto-sweep)* |
| `-i` | `--image` | Path to the input image | bundled 3x3 marker image |
### WebAssembly (WASM) Demo
The WASM port allows you to run the AR engine directly in most modern browsers.
1. **Build the modules**:
Use the npm script to generate both Standard and SIMD bundles (works on all platforms):
```bash
npm run build:wasm
```
> **Alternatively**, download the pre-built `wasm-package` artifact from the latest [CI run](https://github.com/webarkit/WebARKitLib-rs/actions) and extract its contents into `crates/wasm/pkg/`.
2. **Run the demo**:
The `www` folder contains two web demos. Serve it with any local HTTP server:
```bash
cd crates/wasm/www
npx serve .
```
- **`simple.html`** β static image demo with engine selector and threshold visualization.
- **`simple_video_marker_example.html`** β live webcam demo with engine selector, marker type (pattern/barcode) selector, and threshold slider.
## π Benchmarking
We maintain a strict performance comparison with the original C library to ensure our Rust port remains competitive.
Detailed SIMD performance results and reproduction steps can be found in the [BENCHMARKS.md](crates/core/benches/BENCHMARKS.md) file.
### Running the Comparison
1. **Bootstrap the C library**:
```bash
cd benchmarks/c_benchmark
python ../bootstrap.py --bootstrap-file libraries.json
```
2. **Execute the Suite**:
```bash
cargo bench -p webarkitlib-rs --bench marker_bench
cd benchmarks/c_benchmark/build
cmake --build . --config Release
./c_benchmark ../../data/camera_para.dat ../../data/patt.hiro ../../data/hiro.raw 429 317
```
### Tracking Performance
We use `criterion` to track performance over time. You can save specific snapshots as "baselines":
```bash
# Save a milestone baseline
cargo bench -- --save-baseline milestone-20260307
```
## ποΈ Project Structure
- `crates/core`: The core AR engine (pure Rust).
- `crates/wasm`: WASM bindings, dual-build scripts, and diagnostic web demo.
- `benchmarks`: C vs Rust performance comparison suite.
- `examples`: Usage demonstrations for patterns and barcodes.
- [`ARCHITECTURE.md`](ARCHITECTURE.md): Detailed technical overview of the library's design and SIMD optimizations.
## πΊοΈ Roadmap
### π― Near-term Goals (v1.0.0+)
- **Enhanced Documentation**: Expand API reference, integration walkthroughs for JS/TS, and provide detailed usage examples.
- **WASM Memory Management**: Improve resource cleanup when switching engines or markers in long-running browser sessions.
### π Long-term Vision
- **Multi-Marker Support**: Port `arMulti` logic to enable tracking of multiple markers simultaneously.
- **KPM/NFT (Natural Feature Tracking)**: Implement robust tracking of arbitrary images and surfaces.
- **Advanced Video Abstraction**: Develop a cross-platform video handling layer to simplify integration with various input sources.
## π Credits
This project is a port of the excellent [WebARKitLib](https://github.com/webarkit/WebARKitLib) project. Special thanks to the original ARToolKit contributors.
## π License
This project is licensed under the LGPLv3 License - see the [LICENSE](LICENSE) file for details.