Struct web_sys::GamepadAxisMoveEvent [−][src]
#[repr(transparent)]pub struct GamepadAxisMoveEvent { /* fields omitted */ }
Expand description
The GamepadAxisMoveEvent
class.
This API requires the following crate features to be activated: GamepadAxisMoveEvent
Implementations
Getter for the axis
field of this object.
This API requires the following crate features to be activated: GamepadAxisMoveEvent
Getter for the value
field of this object.
This API requires the following crate features to be activated: GamepadAxisMoveEvent
The new GamepadAxisMoveEvent(..)
constructor, creating a new instance of GamepadAxisMoveEvent
.
This API requires the following crate features to be activated: GamepadAxisMoveEvent
pub fn new_with_event_init_dict(
type_: &str,
event_init_dict: &GamepadAxisMoveEventInit
) -> Result<GamepadAxisMoveEvent, JsValue>
pub fn new_with_event_init_dict(
type_: &str,
event_init_dict: &GamepadAxisMoveEventInit
) -> Result<GamepadAxisMoveEvent, JsValue>
The new GamepadAxisMoveEvent(..)
constructor, creating a new instance of GamepadAxisMoveEvent
.
This API requires the following crate features to be activated: GamepadAxisMoveEvent
, GamepadAxisMoveEventInit
Methods from Deref<Target = GamepadEvent>
Getter for the gamepad
field of this object.
This API requires the following crate features to be activated: Gamepad
, GamepadEvent
Trait Implementations
Performs the conversion.
Performs the conversion.
type Target = GamepadEvent
type Target = GamepadEvent
The resulting type after dereferencing.
Dereferences the value.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs a dynamic instanceof
check to see whether the JsValue
provided is an instance of this type. Read more
Performs a zero-cost unchecked conversion from a JsValue
into an
instance of Self
Read more
Performs a zero-cost unchecked conversion from a &JsValue
into an
instance of &Self
. Read more
Test whether this JS value has a type T
. Read more
Performs a dynamic cast (checked at runtime) of this value into the
target type T
. Read more
Performs a dynamic cast (checked at runtime) of this value into the
target type T
. Read more
Performs a zero-cost unchecked cast into the specified type. Read more
Performs a zero-cost unchecked cast into a reference to the specified type. Read more
Test whether this JS value is an instance of the type T
. Read more
Performs a dynamic check to see whether the JsValue
provided
is a value of this type. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
type Abi = <JsValue as RefFromWasmAbi>::Abi
type Abi = <JsValue as RefFromWasmAbi>::Abi
The wasm ABI type references to Self
are recovered from.
type Anchor = ManuallyDrop<GamepadAxisMoveEvent>
type Anchor = ManuallyDrop<GamepadAxisMoveEvent>
The type that holds the reference to Self
for the duration of the
invocation of the function that has an &Self
parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous. Read more
Recover a Self::Anchor
from Self::Abi
. Read more
Auto Trait Implementations
impl RefUnwindSafe for GamepadAxisMoveEvent
impl !Send for GamepadAxisMoveEvent
impl !Sync for GamepadAxisMoveEvent
impl Unpin for GamepadAxisMoveEvent
impl UnwindSafe for GamepadAxisMoveEvent
Blanket Implementations
Mutably borrows from an owned value. Read more
type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
Same as IntoWasmAbi::Abi
Same as IntoWasmAbi::into_abi
, except that it may throw and never
return in the case of Err
. Read more