[−][src]Struct web_sys::Gamepad
The Gamepad
class.
This API requires the following crate features to be activated: Gamepad
Implementations
impl Gamepad
[src]
pub fn id(&self) -> String
[src]
Getter for the id
field of this object.
This API requires the following crate features to be activated: Gamepad
impl Gamepad
[src]
pub fn index(&self) -> u32
[src]
Getter for the index
field of this object.
This API requires the following crate features to be activated: Gamepad
impl Gamepad
[src]
pub fn mapping(&self) -> GamepadMappingType
[src]
Getter for the mapping
field of this object.
This API requires the following crate features to be activated: Gamepad
, GamepadMappingType
impl Gamepad
[src]
pub fn hand(&self) -> GamepadHand
[src]
Getter for the hand
field of this object.
This API requires the following crate features to be activated: Gamepad
, GamepadHand
impl Gamepad
[src]
pub fn display_id(&self) -> u32
[src]
Getter for the displayId
field of this object.
This API requires the following crate features to be activated: Gamepad
impl Gamepad
[src]
pub fn connected(&self) -> bool
[src]
Getter for the connected
field of this object.
This API requires the following crate features to be activated: Gamepad
impl Gamepad
[src]
pub fn buttons(&self) -> Array
[src]
Getter for the buttons
field of this object.
This API requires the following crate features to be activated: Gamepad
impl Gamepad
[src]
pub fn axes(&self) -> Array
[src]
Getter for the axes
field of this object.
This API requires the following crate features to be activated: Gamepad
impl Gamepad
[src]
pub fn timestamp(&self) -> f64
[src]
Getter for the timestamp
field of this object.
This API requires the following crate features to be activated: Gamepad
impl Gamepad
[src]
pub fn pose(&self) -> Option<GamepadPose>
[src]
Getter for the pose
field of this object.
This API requires the following crate features to be activated: Gamepad
, GamepadPose
impl Gamepad
[src]
pub fn haptic_actuators(&self) -> Array
[src]
Getter for the hapticActuators
field of this object.
This API requires the following crate features to be activated: Gamepad
Trait Implementations
impl AsRef<Gamepad> for Gamepad
[src]
impl AsRef<JsValue> for Gamepad
[src]
impl AsRef<Object> for Gamepad
[src]
impl Clone for Gamepad
[src]
impl Debug for Gamepad
[src]
impl Deref for Gamepad
[src]
impl Eq for Gamepad
[src]
impl From<Gamepad> for JsValue
[src]
impl From<Gamepad> for Object
[src]
impl From<JsValue> for Gamepad
[src]
impl FromWasmAbi for Gamepad
[src]
type Abi = <JsValue as FromWasmAbi>::Abi
The wasm ABI type that this converts from when coming back out from the ABI boundary. Read more
pub unsafe fn from_abi(js: Self::Abi) -> Self
[src]
impl IntoWasmAbi for Gamepad
[src]
type Abi = <JsValue as IntoWasmAbi>::Abi
The wasm ABI type that this converts into when crossing the ABI boundary. Read more
pub fn into_abi(self) -> Self::Abi
[src]
impl<'a> IntoWasmAbi for &'a Gamepad
[src]
type Abi = <&'a JsValue as IntoWasmAbi>::Abi
The wasm ABI type that this converts into when crossing the ABI boundary. Read more
pub fn into_abi(self) -> Self::Abi
[src]
impl JsCast for Gamepad
[src]
pub fn instanceof(val: &JsValue) -> bool
[src]
pub fn unchecked_from_js(val: JsValue) -> Self
[src]
pub fn unchecked_from_js_ref(val: &JsValue) -> &Self
[src]
pub fn has_type<T>(&self) -> bool where
T: JsCast,
[src]
T: JsCast,
pub fn dyn_into<T>(self) -> Result<T, Self> where
T: JsCast,
[src]
T: JsCast,
pub fn dyn_ref<T>(&self) -> Option<&T> where
T: JsCast,
[src]
T: JsCast,
pub fn unchecked_into<T>(self) -> T where
T: JsCast,
[src]
T: JsCast,
pub fn unchecked_ref<T>(&self) -> &T where
T: JsCast,
[src]
T: JsCast,
pub fn is_instance_of<T>(&self) -> bool where
T: JsCast,
[src]
T: JsCast,
pub fn is_type_of(val: &JsValue) -> bool
[src]
impl OptionFromWasmAbi for Gamepad
[src]
impl OptionIntoWasmAbi for Gamepad
[src]
impl<'a> OptionIntoWasmAbi for &'a Gamepad
[src]
impl PartialEq<Gamepad> for Gamepad
[src]
impl RefFromWasmAbi for Gamepad
[src]
type Abi = <JsValue as RefFromWasmAbi>::Abi
The wasm ABI type references to Self
are recovered from.
type Anchor = ManuallyDrop<Gamepad>
The type that holds the reference to Self
for the duration of the
invocation of the function that has an &Self
parameter. This is
required to ensure that the lifetimes don't persist beyond one function
call, and so that they remain anonymous. Read more
pub unsafe fn ref_from_abi(js: Self::Abi) -> Self::Anchor
[src]
impl StructuralEq for Gamepad
[src]
impl StructuralPartialEq for Gamepad
[src]
impl WasmDescribe for Gamepad
[src]
Auto Trait Implementations
impl RefUnwindSafe for Gamepad
impl !Send for Gamepad
impl !Sync for Gamepad
impl Unpin for Gamepad
impl UnwindSafe for Gamepad
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ReturnWasmAbi for T where
T: IntoWasmAbi,
[src]
T: IntoWasmAbi,
type Abi = <T as IntoWasmAbi>::Abi
Same as IntoWasmAbi::Abi
pub fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
[src]
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,