#![allow(unused_imports)]
use super::*;
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
extern "C" {
# [ wasm_bindgen ( extends = :: js_sys :: Object , js_name = Gamepad , typescript_type = "Gamepad" ) ]
#[derive(Debug, Clone, PartialEq, Eq)]
#[doc = "The `Gamepad` class."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
pub type Gamepad;
# [ wasm_bindgen ( structural , method , getter , js_class = "Gamepad" , js_name = id ) ]
#[doc = "Getter for the `id` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/id)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
pub fn id(this: &Gamepad) -> String;
# [ wasm_bindgen ( structural , method , getter , js_class = "Gamepad" , js_name = index ) ]
#[doc = "Getter for the `index` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/index)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
pub fn index(this: &Gamepad) -> u32;
#[cfg(feature = "GamepadMappingType")]
# [ wasm_bindgen ( structural , method , getter , js_class = "Gamepad" , js_name = mapping ) ]
#[doc = "Getter for the `mapping` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/mapping)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadMappingType`*"]
pub fn mapping(this: &Gamepad) -> GamepadMappingType;
#[cfg(feature = "GamepadHand")]
# [ wasm_bindgen ( structural , method , getter , js_class = "Gamepad" , js_name = hand ) ]
#[doc = "Getter for the `hand` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/hand)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadHand`*"]
pub fn hand(this: &Gamepad) -> GamepadHand;
# [ wasm_bindgen ( structural , method , getter , js_class = "Gamepad" , js_name = displayId ) ]
#[doc = "Getter for the `displayId` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/displayId)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
pub fn display_id(this: &Gamepad) -> u32;
# [ wasm_bindgen ( structural , method , getter , js_class = "Gamepad" , js_name = connected ) ]
#[doc = "Getter for the `connected` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/connected)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
pub fn connected(this: &Gamepad) -> bool;
# [ wasm_bindgen ( structural , method , getter , js_class = "Gamepad" , js_name = buttons ) ]
#[doc = "Getter for the `buttons` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/buttons)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
pub fn buttons(this: &Gamepad) -> ::js_sys::Array;
# [ wasm_bindgen ( structural , method , getter , js_class = "Gamepad" , js_name = axes ) ]
#[doc = "Getter for the `axes` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/axes)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
pub fn axes(this: &Gamepad) -> ::js_sys::Array;
# [ wasm_bindgen ( structural , method , getter , js_class = "Gamepad" , js_name = timestamp ) ]
#[doc = "Getter for the `timestamp` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/timestamp)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
pub fn timestamp(this: &Gamepad) -> f64;
#[cfg(feature = "GamepadPose")]
# [ wasm_bindgen ( structural , method , getter , js_class = "Gamepad" , js_name = pose ) ]
#[doc = "Getter for the `pose` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/pose)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadPose`*"]
pub fn pose(this: &Gamepad) -> Option<GamepadPose>;
# [ wasm_bindgen ( structural , method , getter , js_class = "Gamepad" , js_name = hapticActuators ) ]
#[doc = "Getter for the `hapticActuators` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/hapticActuators)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
pub fn haptic_actuators(this: &Gamepad) -> ::js_sys::Array;
}