[][src]Struct web_sys::Gamepad

#[repr(transparent)]
pub struct Gamepad { /* fields omitted */ }

The Gamepad object

MDN Documentation

This API requires the following crate features to be activated: Gamepad

Methods

impl Gamepad[src]

pub fn id(&self) -> String[src]

The id getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn index(&self) -> u32[src]

The index getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn mapping(&self) -> GamepadMappingType[src]

The mapping getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad, GamepadMappingType

impl Gamepad[src]

pub fn hand(&self) -> GamepadHand[src]

The hand getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad, GamepadHand

impl Gamepad[src]

pub fn display_id(&self) -> u32[src]

The displayId getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn connected(&self) -> bool[src]

The connected getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn buttons(&self) -> Array[src]

The buttons getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn axes(&self) -> Array[src]

The axes getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn timestamp(&self) -> f64[src]

The timestamp getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn pose(&self) -> Option<GamepadPose>[src]

The pose getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad, GamepadPose

impl Gamepad[src]

pub fn haptic_actuators(&self) -> Array[src]

The hapticActuators getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad

Trait Implementations

impl AsRef<JsValue> for Gamepad[src]

impl AsRef<Object> for Gamepad[src]

impl From<JsValue> for Gamepad[src]

impl From<Gamepad> for JsValue[src]

impl From<Gamepad> for Object[src]

impl Clone for Gamepad[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl Debug for Gamepad[src]

impl Deref for Gamepad[src]

type Target = Object

The resulting type after dereferencing.

impl FromWasmAbi for Gamepad[src]

type Abi = <JsValue as FromWasmAbi>::Abi

The wasm ABI type that this converts from when coming back out from the ABI boundary. Read more

impl IntoWasmAbi for Gamepad[src]

type Abi = <JsValue as IntoWasmAbi>::Abi

The wasm ABI type that this converts into when crossing the ABI boundary. Read more

impl<'a> IntoWasmAbi for &'a Gamepad[src]

type Abi = <&'a JsValue as IntoWasmAbi>::Abi

The wasm ABI type that this converts into when crossing the ABI boundary. Read more

impl WasmDescribe for Gamepad[src]

impl OptionFromWasmAbi for Gamepad[src]

impl OptionIntoWasmAbi for Gamepad[src]

impl<'a> OptionIntoWasmAbi for &'a Gamepad[src]

impl RefFromWasmAbi for Gamepad[src]

type Abi = <JsValue as RefFromWasmAbi>::Abi

The wasm ABI type references to Self are recovered from.

type Anchor = ManuallyDrop<Gamepad>

The type that holds the reference to Self for the duration of the invocation of the function that has an &Self parameter. This is required to ensure that the lifetimes don't persist beyond one function call, and so that they remain anonymous. Read more

impl JsCast for Gamepad[src]

fn is_instance_of<T>(&self) -> bool where
    T: JsCast
[src]

Test whether this JS value is an instance of the type T. Read more

fn dyn_into<T>(self) -> Result<T, Self> where
    T: JsCast
[src]

Performs a dynamic cast (checked at runtime) of this value into the target type T. Read more

fn dyn_ref<T>(&self) -> Option<&T> where
    T: JsCast
[src]

Performs a dynamic cast (checked at runtime) of this value into the target type T. Read more

fn unchecked_into<T>(self) -> T where
    T: JsCast
[src]

Performs a zero-cost unchecked cast into the specified type. Read more

fn unchecked_ref<T>(&self) -> &T where
    T: JsCast
[src]

Performs a zero-cost unchecked cast into a reference to the specified type. Read more

Auto Trait Implementations

impl !Send for Gamepad

impl !Sync for Gamepad

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> ReturnWasmAbi for T where
    T: IntoWasmAbi
[src]

type Abi = <T as IntoWasmAbi>::Abi

Same as IntoWasmAbi::Abi