[][src]Struct web_sys::Gamepad

#[repr(transparent)]
pub struct Gamepad { /* fields omitted */ }

The Gamepad object

MDN Documentation

This API requires the following crate features to be activated: Gamepad

Methods

impl Gamepad[src]

pub fn id(&self) -> String[src]

The id getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn index(&self) -> u32[src]

The index getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn mapping(&self) -> GamepadMappingType[src]

The mapping getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad, GamepadMappingType

impl Gamepad[src]

pub fn hand(&self) -> GamepadHand[src]

The hand getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad, GamepadHand

impl Gamepad[src]

pub fn display_id(&self) -> u32[src]

The displayId getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn connected(&self) -> bool[src]

The connected getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn buttons(&self) -> Array[src]

The buttons getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn axes(&self) -> Array[src]

The axes getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn timestamp(&self) -> f64[src]

The timestamp getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad

impl Gamepad[src]

pub fn pose(&self) -> Option<GamepadPose>[src]

The pose getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad, GamepadPose

impl Gamepad[src]

pub fn haptic_actuators(&self) -> Array[src]

The hapticActuators getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad

Trait Implementations

impl AsRef<JsValue> for Gamepad[src]

impl AsRef<Object> for Gamepad[src]

impl From<JsValue> for Gamepad[src]

impl From<Gamepad> for JsValue[src]

impl From<Gamepad> for Object[src]

impl Clone for Gamepad[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl Debug for Gamepad[src]

impl Deref for Gamepad[src]

type Target = Object

The resulting type after dereferencing.

impl JsCast for Gamepad[src]

fn is_instance_of<T>(&self) -> bool where
    T: JsCast
[src]

Test whether this JS value is an instance of the type T. Read more

fn dyn_into<T>(self) -> Result<T, Self> where
    T: JsCast
[src]

Performs a dynamic cast (checked at runtime) of this value into the target type T. Read more

fn dyn_ref<T>(&self) -> Option<&T> where
    T: JsCast
[src]

Performs a dynamic cast (checked at runtime) of this value into the target type T. Read more

fn unchecked_into<T>(self) -> T where
    T: JsCast
[src]

Performs a zero-cost unchecked cast into the specified type. Read more

fn unchecked_ref<T>(&self) -> &T where
    T: JsCast
[src]

Performs a zero-cost unchecked cast into a reference to the specified type. Read more

impl FromWasmAbi for Gamepad[src]

type Abi = <JsValue as FromWasmAbi>::Abi

The wasm ABI type that this converts from when coming back out from the ABI boundary. Read more

impl WasmDescribe for Gamepad[src]

impl IntoWasmAbi for Gamepad[src]

type Abi = <JsValue as IntoWasmAbi>::Abi

The wasm ABI type that this converts into when crossing the ABI boundary. Read more

impl<'a> IntoWasmAbi for &'a Gamepad[src]

type Abi = <&'a JsValue as IntoWasmAbi>::Abi

The wasm ABI type that this converts into when crossing the ABI boundary. Read more

impl OptionIntoWasmAbi for Gamepad[src]

impl<'a> OptionIntoWasmAbi for &'a Gamepad[src]

impl OptionFromWasmAbi for Gamepad[src]

impl RefFromWasmAbi for Gamepad[src]

type Abi = <JsValue as RefFromWasmAbi>::Abi

The wasm ABI type references to Self are recovered from.

type Anchor = ManuallyDrop<Gamepad>

The type that holds the reference to Self for the duration of the invocation of the function that has an &Self parameter. This is required to ensure that the lifetimes don't persist beyond one function call, and so that they remain anonymous. Read more

Auto Trait Implementations

impl !Send for Gamepad

impl !Sync for Gamepad

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> ReturnWasmAbi for T where
    T: IntoWasmAbi
[src]

type Abi = <T as IntoWasmAbi>::Abi

Same as IntoWasmAbi::Abi