#[non_exhaustive]pub enum GpuFeatureName {
Show 24 variants
CoreFeaturesAndLimits = 0,
DepthClipControl = 1,
Depth32floatStencil8 = 2,
TextureCompressionBc = 3,
TextureCompressionBcSliced3d = 4,
TextureCompressionEtc2 = 5,
TextureCompressionAstc = 6,
TextureCompressionAstcSliced3d = 7,
TimestampQuery = 8,
IndirectFirstInstance = 9,
ShaderF16 = 10,
Rg11b10ufloatRenderable = 11,
Bgra8unormStorage = 12,
Float32Filterable = 13,
Float32Blendable = 14,
ClipDistances = 15,
DualSourceBlending = 16,
Subgroups = 17,
TextureFormatsTier1 = 18,
TextureFormatsTier2 = 19,
PrimitiveIndex = 20,
TextureComponentSwizzle = 21,
SubgroupSizeControl = 22,
TextureCompressionUnaligned = 23,
}Expand description
The GpuFeatureName enum.
This API requires the following crate features to be activated: GpuFeatureName
This API is unstable and requires --cfg=web_sys_unstable_apis to be activated, as
described in the wasm-bindgen guide
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
CoreFeaturesAndLimits = 0
DepthClipControl = 1
Depth32floatStencil8 = 2
TextureCompressionBc = 3
TextureCompressionBcSliced3d = 4
TextureCompressionEtc2 = 5
TextureCompressionAstc = 6
TextureCompressionAstcSliced3d = 7
TimestampQuery = 8
IndirectFirstInstance = 9
ShaderF16 = 10
Rg11b10ufloatRenderable = 11
Bgra8unormStorage = 12
Float32Filterable = 13
Float32Blendable = 14
ClipDistances = 15
DualSourceBlending = 16
Subgroups = 17
TextureFormatsTier1 = 18
TextureFormatsTier2 = 19
PrimitiveIndex = 20
TextureComponentSwizzle = 21
SubgroupSizeControl = 22
TextureCompressionUnaligned = 23
Implementations§
Source§impl GpuFeatureName
impl GpuFeatureName
pub fn from_js_value(obj: &JsValue) -> Option<GpuFeatureName>
Trait Implementations§
Source§impl Clone for GpuFeatureName
impl Clone for GpuFeatureName
impl Copy for GpuFeatureName
Source§impl Debug for GpuFeatureName
impl Debug for GpuFeatureName
impl Eq for GpuFeatureName
Source§impl From<GpuFeatureName> for JsValue
impl From<GpuFeatureName> for JsValue
Source§fn from(val: GpuFeatureName) -> Self
fn from(val: GpuFeatureName) -> Self
Converts to this type from the input type.
Source§impl FromWasmAbi for GpuFeatureName
impl FromWasmAbi for GpuFeatureName
Source§impl IntoWasmAbi for GpuFeatureName
impl IntoWasmAbi for GpuFeatureName
Source§impl NullableFromWasmAbi for GpuFeatureName
impl NullableFromWasmAbi for GpuFeatureName
Source§impl NullableIntoWasmAbi for GpuFeatureName
impl NullableIntoWasmAbi for GpuFeatureName
Source§impl OptionFromWasmAbi for GpuFeatureName
impl OptionFromWasmAbi for GpuFeatureName
Source§impl OptionIntoWasmAbi for GpuFeatureName
impl OptionIntoWasmAbi for GpuFeatureName
Source§impl PartialEq for GpuFeatureName
impl PartialEq for GpuFeatureName
impl StructuralPartialEq for GpuFeatureName
Source§impl TryFromJsValue for GpuFeatureName
impl TryFromJsValue for GpuFeatureName
Source§fn try_from_js_value_ref(value: &JsValue) -> Option<Self>
fn try_from_js_value_ref(value: &JsValue) -> Option<Self>
Performs the conversion.
Source§const NULLABLE: bool = false
const NULLABLE: bool = false
Whether
Self accepts null as a distinct value space, as
Nullable<T> does. An enclosing Option then passes null through
instead of reading it as None, so Option<T> is itself nullable
exactly when T is not. JsValue does not set this: it accepts
null as one value among all of them, not as a distinct space, and
Option<JsValue> reads it as None like the ABI does. This is the
JS-value side of NullableFromWasmAbi, which claims null at the
ABI.Source§impl VectorFromWasmAbi for GpuFeatureName
impl VectorFromWasmAbi for GpuFeatureName
Source§impl VectorIntoWasmAbi for GpuFeatureName
impl VectorIntoWasmAbi for GpuFeatureName
Source§impl VectorRefIntoWasmAbi for GpuFeatureName
impl VectorRefIntoWasmAbi for GpuFeatureName
fn slice_into_abi(slice: &[Self]) -> WasmSlice
impl VectorRefIntoWasmAbiSealed for GpuFeatureName
Source§impl WasmDescribeVector for GpuFeatureName
impl WasmDescribeVector for GpuFeatureName
Auto Trait Implementations§
impl Freeze for GpuFeatureName
impl RefUnwindSafe for GpuFeatureName
impl Send for GpuFeatureName
impl Sync for GpuFeatureName
impl Unpin for GpuFeatureName
impl UnsafeUnpin for GpuFeatureName
impl UnwindSafe for GpuFeatureName
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> MaybeFromWasmAbi for Twhere
T: OptionFromWasmAbi,
impl<T> MaybeFromWasmAbi for Twhere
T: OptionFromWasmAbi,
Source§type MaybeAbi = <T as FromWasmAbi>::Abi
type MaybeAbi = <T as FromWasmAbi>::Abi
The ABI of
Option<Self>.Source§unsafe fn from_maybe_abi(js: <T as FromWasmAbi>::Abi) -> T
unsafe fn from_maybe_abi(js: <T as FromWasmAbi>::Abi) -> T
unsafe fn try_from_maybe_abi( js: <T as FromWasmAbi>::Abi, ) -> Result<T, &'static str>
Source§impl<T> MaybeIntoWasmAbi for Twhere
T: OptionIntoWasmAbi,
impl<T> MaybeIntoWasmAbi for Twhere
T: OptionIntoWasmAbi,
Source§type MaybeAbi = <T as IntoWasmAbi>::Abi
type MaybeAbi = <T as IntoWasmAbi>::Abi
The ABI of
Option<Self>.Source§fn into_maybe_abi(self) -> <T as IntoWasmAbi>::Abi
fn into_maybe_abi(self) -> <T as IntoWasmAbi>::Abi
Converts a value into the
Option<Self> ABI.Source§impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
Source§type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
Same as
IntoWasmAbi::AbiSource§fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
Same as
IntoWasmAbi::into_abi, except that it may throw and never
return in the case of Err.