[][src]Struct web_glitz::render_pass::DefaultDepthBuffer

pub struct DefaultDepthBuffer { /* fields omitted */ }

Represents the depth-stencil buffer for a [DefaultRenderTarget] with only a depth channel and no stencil channel.

Methods

impl DefaultDepthBuffer[src]

pub fn clear_command(&self, depth: f32, region: Region2D) -> ClearDepthCommand[src]

Returns a command that clears all depth values in the region to depth.

Values outside the region are unaffected.

Examples

The following command will clear the entire depth-stencil buffer to a depth value of 1.0:

let command = buffer.clear_command(1.0, Region2D::Fill);

It's also possible to only clear a specific rectangular area of the buffer:

let command = buffer.clear_command(1.0, Region2D::Area((0, 0), 100, 100));

See also Region2D.

Auto Trait Implementations

Blanket Implementations

impl<D, T> IntoBuffer<T> for D where
    D: Borrow<T> + 'static,
    T: Copy + 'static, 
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impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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