web-audio-api 1.2.0

A pure Rust implementation of the Web Audio API, for use in non-browser contexts
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
use std::sync::Arc;

use super::{AudioBackendManager, RenderThreadInit};

use crate::buffer::AudioBuffer;
use crate::context::AudioContextOptions;
use crate::io::microphone::MicrophoneRender;
use crate::media_devices::{MediaDeviceInfo, MediaDeviceInfoKind};
use crate::render::RenderThread;
use crate::{MAX_CHANNELS, RENDER_QUANTUM_SIZE};

use cubeb::{Context, DeviceId, DeviceType, StereoFrame, Stream, StreamParams};

use crossbeam_channel::Receiver;

// erase type of `Frame` in cubeb `Stream<Frame>`
struct BoxedStream(Box<dyn CubebStream>);

trait CubebStream {
    fn delegate_start(&self) -> Result<(), cubeb::Error>;
    fn delegate_stop(&self) -> Result<(), cubeb::Error>;
    fn delegate_latency(&self) -> Result<u32, cubeb::Error>;
}

impl<F> CubebStream for Stream<F> {
    fn delegate_start(&self) -> Result<(), cubeb::Error> {
        self.start()
    }
    fn delegate_stop(&self) -> Result<(), cubeb::Error> {
        self.stop()
    }
    fn delegate_latency(&self) -> Result<u32, cubeb::Error> {
        self.latency()
    }
}

// I doubt this construct is entirely safe. Stream is not Send/Sync (probably for a good reason) so
// it should be managed from a single thread instead.
// <https://github.com/orottier/web-audio-api-rs/issues/357>
mod private {
    use super::*;
    use std::sync::Mutex;

    #[derive(Clone)]
    pub struct ThreadSafeClosableStream(Arc<Mutex<Option<BoxedStream>>>);

    impl ThreadSafeClosableStream {
        pub fn new<F: 'static>(stream: Stream<F>) -> Self {
            let boxed_stream = BoxedStream(Box::new(stream));
            #[allow(clippy::arc_with_non_send_sync)]
            Self(Arc::new(Mutex::new(Some(boxed_stream))))
        }

        pub fn close(&self) {
            self.suspend();
            self.0.lock().unwrap().take();
        }

        pub fn resume(&self) -> bool {
            if let Some(s) = self.0.lock().unwrap().as_ref() {
                if let Err(e) = s.0.delegate_start() {
                    panic!("Error resuming cubeb stream: {:?}", e);
                }
                return true;
            }

            false
        }

        pub fn suspend(&self) -> bool {
            if let Some(s) = self.0.lock().unwrap().as_ref() {
                if let Err(e) = s.0.delegate_stop() {
                    panic!("Error suspending cubeb stream: {:?}", e);
                }
                return true;
            }

            false
        }

        pub fn output_latency(&self, sample_rate: f32) -> f64 {
            if let Some(s) = self.0.lock().unwrap().as_ref() {
                match s.0.delegate_latency() {
                    Err(e) => panic!("Error getting cubeb latency: {:?}", e),
                    Ok(frames) => return frames as f64 / sample_rate as f64,
                }
            }

            0.
        }
    }

    // SAFETY:
    // The cubeb `Stream` is marked !Sync and !Send because some platforms are not thread-safe
    // Since we wrap the Stream in a Mutex, we should be fine
    unsafe impl Sync for ThreadSafeClosableStream {}
    unsafe impl Send for ThreadSafeClosableStream {}
}
use private::ThreadSafeClosableStream;

fn init_output_backend<const N: usize>(
    ctx: &Context,
    params: StreamParams,
    buffer_size: u32,
    device: Option<DeviceId>,
    mut renderer: RenderThread,
) -> ThreadSafeClosableStream {
    let mut builder = cubeb::StreamBuilder::<[f32; N]>::new();

    match device {
        None => builder.default_output(&params),
        Some(devid) => builder.output(devid, &params),
    };

    builder
        .name("Cubeb web_audio_api")
        .latency(buffer_size)
        .data_callback(move |_input, output| {
            // `output` is `&mut [[f32; N]]`, a slice of slices.
            // The renderer just wants a single slice, flatten it.
            // Inspired by the unstable feature <https://github.com/rust-lang/rust/pull/95579>
            {
                let output: &mut [f32] =
                    // SAFETY: `[T]` is layout-identical to `[T; N]`
                    unsafe { std::slice::from_raw_parts_mut(output.as_mut_ptr().cast(), RENDER_QUANTUM_SIZE * N) };
                renderer.render(output);
            }

            output.len() as isize
        })
        .state_callback(|state| {
            println!("stream state changed: {state:?}");
        });

    let stream = builder
        .init(ctx)
        .expect("InvalidStateError - Failed to create cubeb stream");
    ThreadSafeClosableStream::new(stream)
}

/// Audio backend using the `cubeb` library
#[derive(Clone)]
pub(crate) struct CubebBackend {
    stream: ThreadSafeClosableStream,
    sample_rate: f32,
    number_of_channels: usize,
    sink_id: String,
}

impl AudioBackendManager for CubebBackend {
    fn build_output(options: AudioContextOptions, render_thread_init: RenderThreadInit) -> Self
    where
        Self: Sized,
    {
        let RenderThreadInit {
            state,
            frames_played,
            ctrl_msg_recv,
            load_value_send,
            event_send,
        } = render_thread_init;

        // Set up cubeb context
        let ctx = Context::init(None, None).unwrap();
        log::info!("Audio Output Host: cubeb {:?}", ctx.backend_id());

        // Use user requested sample rate, or else the device preferred one
        let device_sample_rate = ctx.preferred_sample_rate().map(|v| v as f32).ok();
        let sample_rate = options.sample_rate.or(device_sample_rate).unwrap_or(48000.);

        let number_of_channels = ctx
            .max_channel_count()
            .map(|v| v as usize)
            .ok()
            .unwrap_or(2);

        // clamp the requested stream number of channels to MAX_CHANNELS even if
        // the soundcard can provide more channels
        let number_of_channels = number_of_channels.min(MAX_CHANNELS);

        let layout = match number_of_channels {
            1 => cubeb::ChannelLayout::MONO,
            2 => cubeb::ChannelLayout::STEREO,
            4 => cubeb::ChannelLayout::QUAD,
            _ => cubeb::ChannelLayout::UNDEFINED, // TODO, does this work?
        };

        let mut renderer = RenderThread::new(
            sample_rate,
            number_of_channels,
            ctrl_msg_recv,
            state,
            frames_played,
            event_send,
        );
        renderer.set_load_value_sender(load_value_send);
        renderer.spawn_garbage_collector_thread();

        let params = cubeb::StreamParamsBuilder::new()
            .format(cubeb::SampleFormat::Float32NE) // use float (native endian)
            .rate(sample_rate as u32)
            .channels(number_of_channels as u32)
            .layout(layout)
            .take();

        // Calculate ideal latency
        let buffer_size_req =
            super::buffer_size_for_latency_category(options.latency_hint, sample_rate) as u32;
        let min_latency = ctx
            .min_latency(&params)
            .ok()
            .unwrap_or(RENDER_QUANTUM_SIZE as u32);
        let buffer_size = buffer_size_req.max(min_latency);

        let device = if options.sink_id.is_empty() {
            None
        } else {
            Self::enumerate_devices_sync()
                .into_iter()
                .find(|e| e.device_id() == options.sink_id)
                .map(|e| *e.device().downcast::<DeviceId>().unwrap())
        };

        let stream = match number_of_channels {
            // so sorry, but I need to constify the non-const `number_of_channels`
            1 => init_output_backend::<1>(&ctx, params, buffer_size, device, renderer),
            2 => init_output_backend::<2>(&ctx, params, buffer_size, device, renderer),
            3 => init_output_backend::<3>(&ctx, params, buffer_size, device, renderer),
            4 => init_output_backend::<4>(&ctx, params, buffer_size, device, renderer),
            5 => init_output_backend::<5>(&ctx, params, buffer_size, device, renderer),
            6 => init_output_backend::<6>(&ctx, params, buffer_size, device, renderer),
            7 => init_output_backend::<7>(&ctx, params, buffer_size, device, renderer),
            8 => init_output_backend::<8>(&ctx, params, buffer_size, device, renderer),
            9 => init_output_backend::<9>(&ctx, params, buffer_size, device, renderer),
            10 => init_output_backend::<10>(&ctx, params, buffer_size, device, renderer),
            11 => init_output_backend::<11>(&ctx, params, buffer_size, device, renderer),
            12 => init_output_backend::<12>(&ctx, params, buffer_size, device, renderer),
            13 => init_output_backend::<13>(&ctx, params, buffer_size, device, renderer),
            14 => init_output_backend::<14>(&ctx, params, buffer_size, device, renderer),
            15 => init_output_backend::<15>(&ctx, params, buffer_size, device, renderer),
            16 => init_output_backend::<16>(&ctx, params, buffer_size, device, renderer),
            17 => init_output_backend::<17>(&ctx, params, buffer_size, device, renderer),
            18 => init_output_backend::<18>(&ctx, params, buffer_size, device, renderer),
            19 => init_output_backend::<19>(&ctx, params, buffer_size, device, renderer),
            20 => init_output_backend::<20>(&ctx, params, buffer_size, device, renderer),
            21 => init_output_backend::<21>(&ctx, params, buffer_size, device, renderer),
            22 => init_output_backend::<22>(&ctx, params, buffer_size, device, renderer),
            23 => init_output_backend::<23>(&ctx, params, buffer_size, device, renderer),
            24 => init_output_backend::<24>(&ctx, params, buffer_size, device, renderer),
            25 => init_output_backend::<25>(&ctx, params, buffer_size, device, renderer),
            26 => init_output_backend::<26>(&ctx, params, buffer_size, device, renderer),
            27 => init_output_backend::<27>(&ctx, params, buffer_size, device, renderer),
            28 => init_output_backend::<28>(&ctx, params, buffer_size, device, renderer),
            29 => init_output_backend::<29>(&ctx, params, buffer_size, device, renderer),
            30 => init_output_backend::<30>(&ctx, params, buffer_size, device, renderer),
            31 => init_output_backend::<31>(&ctx, params, buffer_size, device, renderer),
            32 => init_output_backend::<32>(&ctx, params, buffer_size, device, renderer),
            _ => unreachable!(),
        };

        let backend = CubebBackend {
            stream,
            number_of_channels,
            sample_rate,
            sink_id: options.sink_id,
        };

        backend.resume();

        backend
    }

    fn build_input(
        options: AudioContextOptions,
        _number_of_channels: Option<u32>,
    ) -> (Self, Receiver<AudioBuffer>)
    where
        Self: Sized,
    {
        /* Set up a dedicated stream for input capturing
         *
         * This is not how it should be, we should link the input stream together
         * with the output stream in one go. However, this means that we always
         * capture mic input, even if the user does not want it - TODO
         */

        // Set up cubeb context
        let ctx = Context::init(None, None).unwrap();
        log::info!("Audio Input Host: cubeb {:?}", ctx.backend_id());

        // Use user requested sample rate, or else the device preferred one
        let device_sample_rate = ctx.preferred_sample_rate().map(|v| v as f32).ok();
        let sample_rate = options.sample_rate.or(device_sample_rate).unwrap_or(48000.);

        // TODO support all channel configs
        let _max_channel_count = ctx.max_channel_count().map(|v| v as usize).ok();
        const NUMBER_OF_INPUT_CHANNELS: usize = 2;
        let layout = cubeb::ChannelLayout::STEREO;

        let params = cubeb::StreamParamsBuilder::new()
            .format(cubeb::SampleFormat::Float32NE) // use float (native endian)
            .rate(sample_rate as u32)
            .channels(NUMBER_OF_INPUT_CHANNELS as u32)
            .layout(layout)
            .take();

        // Calculate ideal latency
        let buffer_size_req =
            super::buffer_size_for_latency_category(options.latency_hint, sample_rate) as u32;
        let min_latency = ctx
            .min_latency(&params)
            .ok()
            .unwrap_or(RENDER_QUANTUM_SIZE as u32);
        let buffer_size = buffer_size_req.max(min_latency);

        let device = if options.sink_id.is_empty() {
            None
        } else {
            Self::enumerate_devices_sync()
                .into_iter()
                .find(|e| e.device_id() == options.sink_id)
                .map(|e| *e.device().downcast::<DeviceId>().unwrap())
        };

        let smoothing = 3; // todo, use buffering to smooth frame drops
        let (sender, receiver) = crossbeam_channel::bounded(smoothing);
        let renderer = MicrophoneRender::new(NUMBER_OF_INPUT_CHANNELS, sample_rate, sender);

        // Microphone input is always assumed STEREO (TODO)
        let mut builder = cubeb::StreamBuilder::<StereoFrame<f32>>::new();

        match device {
            None => builder.default_input(&params),
            Some(devid) => builder.input(devid, &params),
        };

        builder
            .name("Cubeb web_audio_api (mono)")
            .latency(buffer_size)
            .data_callback(move |input, _output| {
                let mut tmp = [0.; RENDER_QUANTUM_SIZE * NUMBER_OF_INPUT_CHANNELS];
                tmp.chunks_mut(NUMBER_OF_INPUT_CHANNELS)
                    .zip(input)
                    .for_each(|(t, i)| {
                        t[0] = i.l;
                        t[1] = i.r;
                    });
                renderer.render(&tmp);
                input.len() as isize
            })
            .state_callback(|state| {
                println!("stream state changed: {state:?}");
            });

        let stream = builder
            .init(&ctx)
            .expect("InvalidStateError - Failed to create cubeb stream");

        stream.start().unwrap();

        let backend = CubebBackend {
            stream: ThreadSafeClosableStream::new(stream),
            number_of_channels: NUMBER_OF_INPUT_CHANNELS,
            sample_rate,
            sink_id: options.sink_id,
        };

        (backend, receiver)
    }

    fn resume(&self) -> bool {
        self.stream.resume()
    }

    fn suspend(&self) -> bool {
        self.stream.suspend()
    }

    fn close(&self) {
        self.stream.close()
    }

    fn sample_rate(&self) -> f32 {
        self.sample_rate
    }

    fn number_of_channels(&self) -> usize {
        self.number_of_channels
    }

    fn output_latency(&self) -> f64 {
        self.stream.output_latency(self.sample_rate)
    }

    fn sink_id(&self) -> &str {
        self.sink_id.as_str()
    }

    fn enumerate_devices_sync() -> Vec<MediaDeviceInfo>
    where
        Self: Sized,
    {
        let context = Context::init(None, None).unwrap();

        let inputs = context.enumerate_devices(DeviceType::INPUT).unwrap();
        let input_devices = inputs.iter().map(|d| (d, MediaDeviceInfoKind::AudioInput));

        let outputs = context.enumerate_devices(DeviceType::OUTPUT).unwrap();
        let output_devices = outputs
            .iter()
            .map(|d| (d, MediaDeviceInfoKind::AudioOutput));

        let mut list = Vec::<MediaDeviceInfo>::new();

        for (device, kind) in input_devices.chain(output_devices) {
            let mut index = 0;

            loop {
                let device_id = crate::media_devices::DeviceId::as_string(
                    kind,
                    "cubeb".to_string(),
                    device.friendly_name().unwrap().into(),
                    device.max_channels().try_into().unwrap(),
                    index,
                );

                if !list.iter().any(|d| d.device_id() == device_id) {
                    let device = MediaDeviceInfo::new(
                        device_id,
                        device.group_id().map(str::to_string),
                        kind,
                        device.friendly_name().unwrap().into(),
                        Box::new(device.devid()),
                    );

                    list.push(device);
                    break;
                } else {
                    index += 1;
                }
            }
        }

        list
    }
}