we3d 0.1.1

A Wasm Engine 3d. Test project
Documentation
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pub const SHADER: &str = r#"
precision mediump float;

uniform vec4 uColor;
uniform float uOpacity;

void main() {
    gl_FragColor = vec4(uColor.r, uColor.g, uColor.b, uColor.a * uOpacity);
}

"#;