use alloc::boxed::Box;
use alloc::collections::{BTreeMap, BTreeSet};
use alloc::vec::Vec;
use crate::bounds::Bounds;
use crate::builder::BuilderNode;
use crate::node::{DynamicSearch, Node, WildcardSearch};
use crate::reachable::Reachable;
use crate::router::Router;
use crate::state::{DynamicState, RootState, StaticState, WildcardState};
use crate::suffixes::Suffixes;
pub(crate) struct Compiler {
needles: BTreeMap<Box<[u8]>, usize>,
}
impl Compiler {
pub(crate) fn run<T>(builder: BuilderNode<RootState, T>) -> Router<T> {
let mut compiler = Self {
needles: BTreeMap::new(),
};
let root = compiler.compile(builder);
Router::new(root)
}
fn compile<S, T>(&mut self, builder: BuilderNode<S, T>) -> Node<S, T> {
let mut static_children: Vec<Node<StaticState, T>> = builder
.static_children
.into_iter()
.map(|child| self.compile(child))
.collect();
let mut seen = BTreeSet::new();
let mut prefix = Vec::new();
let mut dynamic_children: Vec<Node<DynamicState, T>> = builder
.dynamic_children
.into_iter()
.map(|child| self.compile(child))
.collect();
for child in &mut dynamic_children {
child.suffixes = Suffixes::compute(child, &mut prefix, &mut seen);
}
let mut wildcard_children: Vec<Node<WildcardState, T>> = builder
.wildcard_children
.into_iter()
.map(|child| self.compile(child))
.collect();
for child in &mut wildcard_children {
child.suffixes = Suffixes::compute(child, &mut prefix, &mut seen);
}
static_children.sort_by(|a, b| a.state.prefix.cmp(&b.state.prefix));
dynamic_children.sort_by(|a, b| {
b.suffixes
.longest()
.cmp(&a.suffixes.longest())
.then_with(|| a.state.name.cmp(&b.state.name))
});
wildcard_children.sort_by(|a, b| {
b.suffixes
.longest()
.cmp(&a.suffixes.longest())
.then_with(|| a.state.name.cmp(&b.state.name))
});
let dynamic_search = if dynamic_children.iter().all(Node::is_segment_only) {
DynamicSearch::Segment
} else {
DynamicSearch::Inline
};
let wildcard_search = if wildcard_children.iter().all(Node::is_segment_only) {
WildcardSearch::Segment
} else {
WildcardSearch::Inline
};
let mut node = Node {
state: builder.state,
data: builder.data,
static_children: static_children.into_boxed_slice(),
dynamic_children: dynamic_children.into_boxed_slice(),
wildcard_children: wildcard_children.into_boxed_slice(),
end_wildcard: builder.end_wildcard,
bounds: Bounds::default(),
reachable: Reachable::default(),
suffixes: Suffixes::default(),
dynamic_search,
wildcard_search,
};
node.bounds = Bounds::compute(&node);
node.reachable = Reachable::compute(&node, &mut self.needles);
node
}
}