use egui::CentralPanel;
use egui::Context;
use smithay_client_toolkit::shell::WaylandSurface;
use smithay_client_toolkit::shell::wlr_layer::Anchor;
use smithay_client_toolkit::shell::wlr_layer::KeyboardInteractivity;
use smithay_client_toolkit::shell::wlr_layer::Layer;
use smithay_client_toolkit::shell::xdg::window::WindowDecorations;
use wayapp::*;
struct EguiApp {
counter: i32,
text: String,
}
impl Default for EguiApp {
fn default() -> Self {
Self {
counter: 0,
text: "Hello from EGUI!".into(),
}
}
}
impl EguiAppData for EguiApp {
fn ui(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
ui.heading("Egui WGPU / Smithay example");
ui.separator();
ui.label(format!("Counter: {}", self.counter));
if ui.button("Increment").clicked() {
self.counter += 1;
}
if ui.button("Decrement").clicked() {
self.counter -= 1;
}
ui.separator();
ui.horizontal(|ui| {
ui.label("Text input:");
ui.text_edit_singleline(&mut self.text);
});
ui.label(format!("You wrote: {}", self.text));
ui.separator();
ui.label("This is a simple EGUI app running on Wayland via Smithay toolkit!");
});
}
}
fn main() {
unsafe { std::env::set_var("RUST_LOG", "wayapp=trace") };
env_logger::init();
let mut app = Application::new();
let mut myapp1 = EguiApp::default();
let mut myapp2 = EguiApp::default();
let first_monitor = app
.output_state
.outputs()
.collect::<Vec<_>>()
.get(0)
.cloned();
let example_window = app.xdg_shell.create_window(
app.compositor_state.create_surface(&app.qh),
WindowDecorations::ServerDefault,
&app.qh,
);
example_window.set_title("Example Window");
example_window.set_app_id("io.github.ciantic.wayapp.ExampleWindow");
example_window.commit();
let mut example_window_app = EguiSurfaceState::new(&app, &example_window, 256, 256);
let layer_surface = app.layer_shell.create_layer_surface(
&app.qh,
app.compositor_state.create_surface(&app.qh),
Layer::Top,
Some("Example2"),
first_monitor.as_ref(),
);
layer_surface.set_keyboard_interactivity(KeyboardInteractivity::Exclusive);
layer_surface.set_anchor(Anchor::BOTTOM | Anchor::LEFT);
layer_surface.set_margin(0, 0, 20, 20);
layer_surface.set_size(256, 256);
layer_surface.set_input_region(Some(&{
let region = app
.compositor_state
.wl_compositor()
.create_region(&app.qh, ());
region.add(20, 20, 150, 150);
region
}));
layer_surface.commit();
let mut layer_surface_app = EguiSurfaceState::new(&app, &layer_surface, 256, 256);
let mut event_queue = app.event_queue.take().unwrap();
loop {
event_queue
.blocking_dispatch(&mut app)
.expect("Wayland dispatch failed");
let events = app.take_wayland_events();
example_window_app.handle_events(&mut app, &events, &mut myapp1);
layer_surface_app.handle_events(&mut app, &events, &mut myapp2);
}
}