use std::fs;
use std::path::PathBuf;
fn main() {
shaderloom::build::compile_wgsl_source(
"waterkit-codec/yuv_to_rgba.wgsl",
waterkit_codec::YUV_COLOR_SHADER_WGSL,
"video_yuv",
);
let spherical_path =
PathBuf::from(std::env::var("CARGO_MANIFEST_DIR").expect("CARGO_MANIFEST_DIR must be set"))
.join("src/shaders/spherical_video_render.wgsl");
println!("cargo:rerun-if-changed={}", spherical_path.display());
let spherical = fs::read_to_string(&spherical_path).unwrap_or_else(|error| {
panic!(
"failed to read spherical video shader {}: {error}",
spherical_path.display()
)
});
shaderloom::build::compile_wgsl_source(
"waterkit-codec/yuv_to_rgba.wgsl+spherical_video_render.wgsl",
&format!("{}{spherical}", waterkit_codec::YUV_COLOR_SHADER_WGSL),
"video_yuv_spherical",
);
}