#[cfg(feature = "gpu")]
use std::path::PathBuf;
fn main() {
#[cfg(feature = "gpu")]
{
let manifest_dir = PathBuf::from(
std::env::var("CARGO_MANIFEST_DIR").expect("CARGO_MANIFEST_DIR must be set"),
);
shaderloom::build::compile_wgsl_shader(
manifest_dir.join("src/shaders/morph.wgsl"),
"morph",
);
}
}