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//! Gradient definitions for backgrounds.
//!
//! This module provides gradient types that can be used as backgrounds via the
//! `.background()` modifier. All gradients are rendered using GPU shaders for
//! consistent cross-platform appearance and HDR support.
//!
//! # Gradient Types
//!
//! - [`LinearGradient`] - Gradient along a line between two points
//! - [`RadialGradient`] - Circular gradient radiating from a center point
//! - [`AngularGradient`] - Gradient sweeping around a center point (conic)
//! - [`MeshGradient`] - 2D grid of colored vertices with smooth interpolation
//!
//! # Examples
//!
//! ```rust
//! use waterui::prelude::*;
//! use waterui::gradient::{ColorStop, LinearGradient, MeshGradient, MeshVertex, UnitPoint};
//!
//! // Linear gradient from top to bottom
//! let banner = LinearGradient::new(
//! vec![
//! ColorStop::new(Color::red(), 0.0),
//! ColorStop::new(Color::blue(), 1.0),
//! ],
//! UnitPoint::TOP,
//! UnitPoint::BOTTOM,
//! );
//!
//! // A mesh gradient needs exactly width × height vertices
//! let mesh = MeshGradient::new(2, 2, vec![
//! MeshVertex::at(0.0, 0.0, Color::red()),
//! MeshVertex::at(1.0, 0.0, Color::green()),
//! MeshVertex::at(0.0, 1.0, Color::blue()),
//! MeshVertex::at(1.0, 1.0, Color::yellow()),
//! ]);
//! ```
use FRAC_1_SQRT_2;
use ;
use Computed;
use Color;
pub use UnitPoint;
/// A color stop in a gradient, consisting of a color and its position.
///
/// The position is a value from 0.0 to 1.0 representing where the color
/// appears along the gradient. Multiple stops create smooth color transitions.
///
/// # Examples
///
/// ```rust
/// use waterui::gradient::ColorStop;
/// use waterui::prelude::*;
///
/// // Static color stop at the start
/// let stop = ColorStop::new(Color::red(), 0.0);
///
/// // Animated color stop
/// let toggled = binding::<bool>(false);
/// let animated_color = toggled.map(|v| if v { Color::green() } else { Color::red() });
/// let animated_stop = ColorStop::new(animated_color, 0.5);
/// ```
/// A linear gradient that transitions colors along a line.
///
/// Linear gradients blend colors from a start point to an end point.
/// The gradient direction is determined by these two points.
///
/// # Examples
///
/// ```rust
/// use waterui::gradient::{LinearGradient, ColorStop, UnitPoint};
/// use waterui::Color;
///
/// // Vertical gradient from red at top to blue at bottom
/// let gradient = LinearGradient::new(
/// vec![
/// ColorStop::new(Color::red(), 0.0),
/// ColorStop::new(Color::blue(), 1.0),
/// ],
/// UnitPoint::TOP,
/// UnitPoint::BOTTOM,
/// );
///
/// // Diagonal gradient with multiple stops
/// let rainbow = LinearGradient::new(
/// vec![
/// ColorStop::new(Color::red(), 0.0),
/// ColorStop::new(Color::yellow(), 0.5),
/// ColorStop::new(Color::green(), 1.0),
/// ],
/// UnitPoint::TOP_LEADING,
/// UnitPoint::BOTTOM_TRAILING,
/// );
/// ```
/// A radial gradient that radiates colors from a center point.
///
/// Radial gradients create circular color transitions, starting from
/// a center point and radiating outward.
///
/// # Examples
///
/// ```rust
/// use waterui::gradient::{RadialGradient, ColorStop, UnitPoint};
/// use waterui::Color;
///
/// // Circular gradient from white center to dark edges
/// let gradient = RadialGradient::new(
/// vec![
/// ColorStop::new(Color::srgb(255, 255, 255), 0.0),
/// ColorStop::new(Color::srgb(0, 0, 0), 1.0),
/// ],
/// UnitPoint::CENTER,
/// 0.0, // Start at center
/// 0.5, // End at half the view size
/// );
/// ```
/// An angular (conic) gradient that sweeps colors around a center point.
///
/// Angular gradients create color transitions that rotate around a center
/// point, similar to a color wheel.
///
/// # Examples
///
/// ```rust
/// use waterui::gradient::{AngularGradient, ColorStop, UnitPoint};
/// use waterui::Color;
///
/// // Full color wheel
/// let gradient = AngularGradient::new(
/// vec![
/// ColorStop::new(Color::red(), 0.0),
/// ColorStop::new(Color::yellow(), 0.17),
/// ColorStop::new(Color::green(), 0.33),
/// ColorStop::new(Color::cyan(), 0.5),
/// ColorStop::new(Color::blue(), 0.67),
/// ColorStop::new(Color::purple(), 0.83),
/// ColorStop::new(Color::red(), 1.0),
/// ],
/// UnitPoint::CENTER,
/// 0.0, // Start at top (0 degrees)
/// 360.0_f32.to_radians(), // Full rotation
/// );
/// ```
/// A single vertex in a mesh gradient.
///
/// Each vertex has a position and color, both of which can be animated
/// using reactive `Computed` values.
///
/// # Examples
///
/// ```rust
/// use waterui::gradient::MeshVertex;
/// use waterui::prelude::*;
///
/// // Static vertex
/// let vertex = MeshVertex::new((0.5_f32, 0.5_f32), Color::red());
///
/// // Animated position
/// let phase = binding::<f32>(0.0_f32);
/// let animated_pos = phase.map(|p| (0.5 + 0.1 * p.sin(), 0.5_f32));
/// let animated_vertex = MeshVertex::new(animated_pos, Color::srgb(255, 255, 255));
/// ```
/// A 2D mesh gradient defined by a grid of colored vertices.
///
/// Mesh gradients create complex color patterns by interpolating between
/// a grid of colored points. Both vertex positions and colors can be
/// animated for dynamic effects.
///
/// The mesh is defined by width × height vertices, arranged in a grid.
/// Colors are smoothly interpolated between adjacent vertices.
///
/// # `SwiftUI` Equivalent
///
/// This is similar to `SwiftUI`'s `MeshGradient` introduced in `iOS` 18.
///
/// # Examples
///
/// ```rust
/// use core::f32::consts::PI;
///
/// use waterui::gradient::{MeshGradient, MeshVertex};
/// use waterui::prelude::*;
///
/// // Simple 2x2 mesh (4 vertices)
/// let mesh = MeshGradient::new(2, 2, vec![
/// MeshVertex::at(0.0, 0.0, Color::red()), // Top-left
/// MeshVertex::at(1.0, 0.0, Color::green()), // Top-right
/// MeshVertex::at(0.0, 1.0, Color::blue()), // Bottom-left
/// MeshVertex::at(1.0, 1.0, Color::yellow()), // Bottom-right
/// ]);
///
/// // Animated 3x3 mesh
/// let phase = binding::<f32>(0.0_f32);
/// let center_pos = phase.map(|p| {
/// (0.5 + 0.1 * (p * 2.0 * PI).sin(),
/// 0.5 + 0.1 * (p * 2.0 * PI).cos())
/// }).animated();
///
/// let animated_mesh = MeshGradient::new(3, 3, vec![
/// MeshVertex::at(0.0, 0.0, Color::red()),
/// MeshVertex::at(0.5, 0.0, Color::orange()),
/// MeshVertex::at(1.0, 0.0, Color::yellow()),
/// MeshVertex::at(0.0, 0.5, Color::pink()),
/// MeshVertex::new(center_pos, Color::srgb(255, 255, 255)), // Animated center!
/// MeshVertex::at(1.0, 0.5, Color::green()),
/// MeshVertex::at(0.0, 1.0, Color::purple()),
/// MeshVertex::at(0.5, 1.0, Color::blue()),
/// MeshVertex::at(1.0, 1.0, Color::cyan()),
/// ]);
/// ```
/// Unified enum containing all gradient types.
///
/// This enum is used internally by the `Background` system to store
/// any gradient type.