//! Compiles the image renderer GPU shader for the selected target.
use std::path::PathBuf;
fn main() {
let manifest_dir =
PathBuf::from(std::env::var("CARGO_MANIFEST_DIR").expect("CARGO_MANIFEST_DIR must be set"));
shaderloom::build::compile_wgsl_shader(
manifest_dir.join("src/shaders/image_render.wgsl"),
"image_render",
);
}