waterui-image 0.3.0

Image primitives and decode pipeline for WaterUI
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//! Compiles the image renderer GPU shader for the selected target.

use std::path::PathBuf;

fn main() {
    let manifest_dir =
        PathBuf::from(std::env::var("CARGO_MANIFEST_DIR").expect("CARGO_MANIFEST_DIR must be set"));
    shaderloom::build::compile_wgsl_shader(
        manifest_dir.join("src/shaders/image_render.wgsl"),
        "image_render",
    );
}