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//! Provides the `Plugin` trait for extending application functionality.
//!
//! This module defines the core plugin system that allows for modular, extensible
//! application architectures. Plugins can be dynamically installed into and removed
//! from an `Environment`, enabling a flexible component-based design.
//!
//! The plugin system supports:
//! - Dynamic installation and removal of components
//! - Separation of concerns through modular design
//! - Extension of application functionality without modifying core code
//!
//! # Usage
//!
//! Plugins are typically implemented as standalone structs that implement the `Plugin` trait.
//! Once implemented, they can be installed into an `Environment` to extend its capabilities.
use crateEnvironment;
/// The `Plugin` trait defines the interface for components that can be installed into
/// and removed from an `Environment`.
///
/// # Examples
///
/// ```
/// use waterui_core::{plugin::Plugin, Environment};
///
/// struct MyPlugin;
///
/// impl Plugin for MyPlugin {
/// // Plugins don't require any implementation-specific methods by default,
/// // but you can override the `install` and `uninstall` methods if your plugin
/// // needs custom installation or removal behavior.
/// //
/// // For example, a plugin might:
/// // - Register event handlers
/// // - Initialize resources
/// // - Set up configurations
/// // - Connect to external services
/// //
/// // The default implementation simply stores/removes the plugin
/// // instance in the environment.
/// }
///
/// let mut env = Environment::new();
/// MyPlugin.install(&mut env);
/// ```