wasserxr 0.2.0

A **dynamic XR Engine** to help you stay in the **flow**
docs.rs failed to build wasserxr-0.2.0
Please check the build logs for more information.
See Builds for ideas on how to fix a failed build, or Metadata for how to configure docs.rs builds.
If you believe this is docs.rs' fault, open an issue.
Visit the last successful build: wasserxr-0.2.3

WasserXR

A dynamic XR Engine to help you stay in the flow


[!WARNING]

This repository is undergoing a huge rewrite. Please use the latest tagged version at the moment.

WasserXR is a game engine that works with an ECS that handles quick hot reloading and easy to iterate code. It is specialized for VR/MR/AR applications.

This repository is just the ECS which is the core component of the engine.

For the core library see the Core Library Repository

Usage

By copying, modifying, compiling, distributing, or using the Engine, the User agrees to the License

  • Indie Users are granted a free, non-exclusive, non-transferable license to use, modify, compile, and distribute the Engine as part of Games.
  • Users exceeding the Indie User threshold must obtain a commercial license from the Licensor.

Installation

Installation Guide

General

Clone both repositories and build them with CMake. Install WasserXR first, since the Core library depends on it.

git clone https://github.com/LarsZauberer/WasserXR
git clone https://github.com/LarsZauberer/WasserXR-Core

Then build and install WasserXR:

cd ../WasserXR
cmake -S . -B build
cmake --build build
sudo cmake --install build

Build and install WasserXR-Core:

cd WasserXR-Core
cmake -S . -B build
cmake --build build
sudo cmake --install build

NixOS/Flakes

Add both repositories as flake inputs and expose their packages as buildInputs in your devShell.

# flake.nix
{
  inputs = {
    nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
    wasserxr.url = "github:LarsZauberer/WasserXR";
    wasserxr-core.url = "github:LarsZauberer/WasserXR-Core";
  };

  outputs = { self, nixpkgs, wasserxr, wasserxr-core }:
    let
      system = "x86_64-linux";
      pkgs = nixpkgs.legacyPackages.${system};
    in {
      devShells.${system}.default = pkgs.mkShell {
        buildInputs = [
          wasserxr.packages.${system}.default
          wasserxr-core.packages.${system}.default
        ];
      };
    };
}

Run nix develop to enter the shell. Headers and libraries are now on your path and ready to link against.

Documentation