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WasserXR
A dynamic XR Engine to help you stay in the flow
[!WARNING]
This repository is undergoing a huge rewrite. Please use the latest tagged version at the moment.
WasserXR is a game engine that works with an ECS that handles quick hot reloading and easy to iterate code. It is specialized for VR/MR/AR applications.
This repository is just the ECS which is the core component of the engine.
For the core library see the Core Library Repository
Usage
By copying, modifying, compiling, distributing, or using the Engine, the User agrees to the License
- Indie Users are granted a free, non-exclusive, non-transferable license to use, modify, compile, and distribute the Engine as part of Games.
- Users exceeding the Indie User threshold must obtain a commercial license from the Licensor.
Installation
General
Clone both repositories and build them with CMake. Install WasserXR first, since the Core library depends on it.
Then build and install WasserXR:
Build and install WasserXR-Core:
NixOS/Flakes
Add both repositories as flake inputs and expose their packages as buildInputs
in your devShell.
# flake.nix
{
inputs = {
nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
wasserxr.url = "github:LarsZauberer/WasserXR";
wasserxr-core.url = "github:LarsZauberer/WasserXR-Core";
};
outputs = { self, nixpkgs, wasserxr, wasserxr-core }:
let
system = "x86_64-linux";
pkgs = nixpkgs.legacyPackages.${system};
in {
devShells.${system}.default = pkgs.mkShell {
buildInputs = [
wasserxr.packages.${system}.default
wasserxr-core.packages.${system}.default
];
};
};
}
Run nix develop to enter the shell. Headers and libraries are now on your path
and ready to link against.