;;! target = "aarch64"
;;! test = "compile"
;;! flags = ["-Wexceptions=yes", "-Wgc=yes", "-Dguest-debug=yes"]
(module
(tag $t (param i32))
(import "" "host" (func))
(func (export "main")
(block $b (result i32)
(try_table (catch $t $b)
(drop (i32.const 42))
(throw $t (i32.const 42)))
i32.const 0)
(call 0)
(drop)))
;; wasm[0]::function[1]:
;; stp x29, x30, [sp, #-0x10]!
;; mov x29, sp
;; stp x27, x28, [sp, #-0x10]!
;; stp x25, x26, [sp, #-0x10]!
;; stp x23, x24, [sp, #-0x10]!
;; stp x21, x22, [sp, #-0x10]!
;; stp x19, x20, [sp, #-0x10]!
;; stp d14, d15, [sp, #-0x10]!
;; stp d12, d13, [sp, #-0x10]!
;; stp d10, d11, [sp, #-0x10]!
;; stp d8, d9, [sp, #-0x10]!
;; sub sp, sp, #0x30
;; ldr x0, [x2, #8]
;; ldr x0, [x0, #0x18]
;; mov x1, sp
;; cmp x1, x0
;; b.lo #0x19c
;; 44: stur x2, [sp]
;; mov x0, x2
;; stur x2, [sp, #0x10]
;; nop
;; ├─╼ debug frame state (after previous inst): func key DefinedWasmFunction(StaticModuleIndex(0), DefinedFuncIndex(0)), wasm PC 0x35, slot at FP-0xc0, locals , stack
;; ╰─╼ breakpoint patch: wasm PC 0x35, patch bytes [40, 1, 0, 148]
;; ldur x0, [sp, #0x10]
;; nop
;; ├─╼ debug frame state (after previous inst): func key DefinedWasmFunction(StaticModuleIndex(0), DefinedFuncIndex(0)), wasm PC 0x37, slot at FP-0xc0, locals , stack
;; ╰─╼ breakpoint patch: wasm PC 0x37, patch bytes [38, 1, 0, 148]
;; ldur x0, [sp, #0x10]
;; nop
;; ├─╼ debug frame state (after previous inst): func key DefinedWasmFunction(StaticModuleIndex(0), DefinedFuncIndex(0)), wasm PC 0x3d, slot at FP-0xc0, locals , stack
;; ╰─╼ breakpoint patch: wasm PC 0x3d, patch bytes [36, 1, 0, 148]
;; mov w19, #0x2a
;; stur w19, [sp, #8]
;; nop
;; ├─╼ debug frame state (after previous inst): func key DefinedWasmFunction(StaticModuleIndex(0), DefinedFuncIndex(0)), wasm PC 0x3f, slot at FP-0xc0, locals , stack I32 @ slot+0x8
;; ╰─╼ breakpoint patch: wasm PC 0x3f, patch bytes [33, 1, 0, 148]
;; nop
;; ├─╼ debug frame state (after previous inst): func key DefinedWasmFunction(StaticModuleIndex(0), DefinedFuncIndex(0)), wasm PC 0x40, slot at FP-0xc0, locals , stack
;; ╰─╼ breakpoint patch: wasm PC 0x40, patch bytes [32, 1, 0, 148]
;; stur w19, [sp, #8]
;; nop
;; ├─╼ debug frame state (after previous inst): func key DefinedWasmFunction(StaticModuleIndex(0), DefinedFuncIndex(0)), wasm PC 0x42, slot at FP-0xc0, locals , stack I32 @ slot+0x8
;; ╰─╼ breakpoint patch: wasm PC 0x42, patch bytes [30, 1, 0, 148]
;; ldur x2, [sp, #0x10]
;; bl #0x450
;; 84: mov x20, x2
;; mov w3, #0x4000000
;; ldur x0, [sp, #0x10]
;; ldr x0, [x0, #0x28]
;; ldr w4, [x0, #8]
;; mov w5, #0x28
;; mov w6, #8
;; ldur x2, [sp, #0x10]
;; bl #0x370
;; a8: ldur x0, [sp, #0x10]
;; ldr x5, [x0, #8]
;; ldr x6, [x5, #0x20]
;; stur x5, [sp, #0x20]
;; add x3, x6, #0x20
;; str w19, [x3, w2, uxtw]
;; add x3, x6, #0x18
;; mov x0, x20
;; str w0, [x3, w2, uxtw]
;; mov w3, #0
;; add x4, x6, #0x1c
;; stur x6, [sp, #0x18]
;; str w3, [x4, w2, uxtw]
;; mov x3, x2
;; ldur x2, [sp, #0x10]
;; bl #0x488
;; ├─╼ exception frame offset: SP = FP - 0xc0
;; ╰─╼ exception handler: tag=0, context at [SP+0x10], handler=0x100
;; e8: mov w3, #9
;; ldur x2, [sp, #0x10]
;; bl #0x3e4
;; f4: ldur x2, [sp, #0x10]
;; bl #0x41c
;; ╰─╼ debug frame state (after previous inst): func key DefinedWasmFunction(StaticModuleIndex(0), DefinedFuncIndex(0)), wasm PC 0x42, slot at FP-0xc0, locals , stack I32 @ slot+0x8
;; fc: .byte 0x1f, 0xc1, 0x00, 0x00
;; mov x2, x0
;; mov w3, w2
;; mov x4, #0x28
;; adds x3, x3, x4
;; cset x4, hs
;; uxtb w4, w4
;; cbnz x4, #0x1b4
;; 11c: ldur x5, [sp, #0x20]
;; ldr x1, [x5, #0x28]
;; cmp x3, x1
;; cset x1, hi
;; uxtb w1, w1
;; cbnz x1, #0x1b8
;; 134: ldur x6, [sp, #0x18]
;; add x0, x6, #0x20
;; ldr w0, [x0, w2, uxtw]
;; stur w0, [sp, #8]
;; ldur x0, [sp, #0x10]
;; nop
;; ├─╼ debug frame state (after previous inst): func key DefinedWasmFunction(StaticModuleIndex(0), DefinedFuncIndex(0)), wasm PC 0x48, slot at FP-0xc0, locals , stack I32 @ slot+0x8
;; ╰─╼ breakpoint patch: wasm PC 0x48, patch bytes [234, 0, 0, 148]
;; ldur x1, [sp, #0x10]
;; ldr x0, [x1, #0x38]
;; ldr x2, [x1, #0x48]
;; ldur x3, [sp, #0x10]
;; blr x0
;; ╰─╼ debug frame state (after previous inst): func key DefinedWasmFunction(StaticModuleIndex(0), DefinedFuncIndex(0)), wasm PC 0x4a, slot at FP-0xc0, locals , stack I32 @ slot+0x8
;; 160: ldur x0, [sp, #0x10]
;; nop
;; ├─╼ debug frame state (after previous inst): func key DefinedWasmFunction(StaticModuleIndex(0), DefinedFuncIndex(0)), wasm PC 0x4a, slot at FP-0xc0, locals , stack I32 @ slot+0x8
;; ╰─╼ breakpoint patch: wasm PC 0x4a, patch bytes [227, 0, 0, 148]
;; nop
;; ├─╼ debug frame state (after previous inst): func key DefinedWasmFunction(StaticModuleIndex(0), DefinedFuncIndex(0)), wasm PC 0x4b, slot at FP-0xc0, locals , stack
;; ╰─╼ breakpoint patch: wasm PC 0x4b, patch bytes [226, 0, 0, 148]
;; add sp, sp, #0x30
;; ldp d8, d9, [sp], #0x10
;; ldp d10, d11, [sp], #0x10
;; ldp d12, d13, [sp], #0x10
;; ldp d14, d15, [sp], #0x10
;; ldp x19, x20, [sp], #0x10
;; ldp x21, x22, [sp], #0x10
;; ldp x23, x24, [sp], #0x10
;; ldp x25, x26, [sp], #0x10
;; ldp x27, x28, [sp], #0x10
;; ldp x29, x30, [sp], #0x10
;; ret
;; 19c: stur x2, [sp, #0x10]
;; 1a0: mov w3, #0
;; 1a4: bl #0x3e4
;; 1a8: ldur x2, [sp, #0x10]
;; 1ac: bl #0x41c
;; ╰─╼ debug frame state (after previous inst): func key DefinedWasmFunction(StaticModuleIndex(0), DefinedFuncIndex(0)), wasm PC 0x34, slot at FP-0xc0, locals , stack
;; 1b0: .byte 0x1f, 0xc1, 0x00, 0x00
;; 1b4: .byte 0x1f, 0xc1, 0x00, 0x00
;; 1b8: .byte 0x1f, 0xc1, 0x00, 0x00