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use core::cmp;
/// The current height of the emulated Wasm value stack.
#[derive(Debug, Default, Copy, Clone)]
pub struct ValueStackHeight {
/// The current height of the emulated value stack of the translated function.
///
/// # Note
///
/// This does not include input parameters and local variables.
height: u32,
/// The maximum height of the emulated value stack of the translated function.
///
/// # Note
///
/// This does not include input parameters and local variables.
max_height: u32,
}
impl ValueStackHeight {
/// Returns the current length of the emulated value stack.
///
/// # Note
///
/// This does not include input parameters and local variables.
pub fn height(&self) -> u32 {
self.height
}
/// Returns the maximum value stack height.
///
/// # Note
///
/// This does not include input parameters and local variables.
pub fn max_stack_height(&self) -> u32 {
self.max_height
}
/// Updates the pinned maximum value stack height.
fn update_max_height(&mut self) {
self.max_height = cmp::max(self.height, self.max_height);
}
/// Pushes an `amount` of values to the emulated value stack.
pub fn push_n(&mut self, amount: u32) {
self.height += amount;
self.update_max_height();
}
/// Pushes a value to the emulated value stack.
pub fn push(&mut self) {
self.push_n(1)
}
/// Pops an `amount` of elements from the emulated value stack.
pub fn pop_n(&mut self, amount: u32) {
debug_assert!(amount <= self.height);
self.height -= amount;
}
/// Pops 1 element from the emulated value stack.
pub fn pop1(&mut self) {
self.pop_n(1)
}
/// Pops 2 elements from the emulated value stack.
pub fn pop2(&mut self) {
self.pop_n(2)
}
/// Pops 3 elements from the emulated value stack.
pub fn pop3(&mut self) {
self.pop_n(3)
}
/// Shrinks the emulated value stack to the given height.
///
/// # Panics
///
/// If the value stack height already is below the height since this
/// usually indicates a bug in the translation of the Wasm to `wasmi`
/// bytecode procedures.
pub fn shrink_to(&mut self, new_height: u32) {
assert!(new_height <= self.height);
self.height = new_height;
}
}