wasmer-engine-unc 2.4.1

Wasmer Engine abstraction
Documentation
# `wasmer-engine` [![Build Status]https://github.com/wasmerio/wasmer/workflows/build/badge.svg?style=flat-square]https://github.com/wasmerio/wasmer/actions?query=workflow%3Abuild [![Join Wasmer Slack]https://img.shields.io/static/v1?label=Slack&message=join%20chat&color=brighgreen&style=flat-square]https://slack.wasmer.io [![MIT License]https://img.shields.io/github/license/wasmerio/wasmer.svg?style=flat-square]https://github.com/wasmerio/wasmer/blob/master/LICENSE

This crate is the general abstraction for creating Engines in Wasmer.

Wasmer Engines are mainly responsible for two things:
* Transform the compilation code (from any Wasmer Compiler) to
  **create** an `Artifact`,
* **Load** an`Artifact` so it can be used by the user (normally,
  pushing the code into executable memory and so on).

It currently has three implementations:

1. Universal with [`wasmer-engine-universal`],
2. Native with [`wasmer-engine-dylib`],
3. Object with [`wasmer-engine-staticlib`].

## Example Implementation

Please check [`wasmer-engine-dummy`] for an example implementation for
an `Engine`.

### Acknowledgments

This project borrowed some of the code of the trap implementation from
the [`wasmtime-api`], the code since then has evolved significantly.

Please check [Wasmer `ATTRIBUTIONS`] to further see licenses and other
attributions of the project.


[`wasmer-engine-universal`]: https://github.com/wasmerio/wasmer/tree/master/lib/engine-universal
[`wasmer-engine-dylib`]: https://github.com/wasmerio/wasmer/tree/master/lib/engine-dylib
[`wasmer-engine-staticlib`]: https://github.com/wasmerio/wasmer/tree/master/lib/engine-staticlib
[`wasmer-engine-dummy`]: https://github.com/wasmerio/wasmer/tree/master/tests/lib/engine-dummy
[`wasmtime-api`]: https://crates.io/crates/wasmtime
[Wasmer `ATTRIBUTIONS`]: https://github.com/wasmerio/wasmer/blob/master/ATTRIBUTIONS.md