export fn main(n: usize, alpha: f32, x: [*]const f32, y: [*]f32) void {
var i = gl_GlobalInvocationID(0);
const size = gl_NumWorkGroups(0);
while (i < n) {
y[i] += alpha * x[i];
i += size;
}
}
extern "spir_global" fn gl_GlobalInvocationID(u32) usize;
extern "spir_global" fn gl_NumWorkGroups(u32) usize;