/*!
This crate provides an easy-to-use wrapper around WebRTC and DataChannels for a peer to peer connections.
# Overview
As creator of agar.io famously stated [WebRTC is hard](https://news.ycombinator.com/item?id=13264952).
This library aims to help, by abstracting away all the setup, and providing a simple way to send
and receive messages over the data channel.
It's as easy as providing address to a signaling server instance from
[accompanying crate](../rusty_games_signaling_server/index.html) and specifying two callbacks.
One for when a connection opens, and one for when a message is received.
After that you can send messages back and forth without worrying about the implementation details.
Library contains three network topologies, [one-to-one](one_to_one), which creates an equal connection between two peers,
[one-to-many](one_to_many), which specifies a host and arbitrary number of clients
and [many-to-many] that creates connection for each pair of peers and allows sending messages to any of them.
*/
pub use ;
pub use ConnectionType;
/// Returns a new SessionId instance that can be used to identify a session by signaling server.