use core::ops::AddAssign;
use super::drawable::Drawable;
use super::image::Image;
use super::canvas::Canvas;
pub struct Sprite<'a, T: Into<f64> + Copy + AddAssign> {
pub texture: &'a Image,
pub coords: (T, T),
pub origin: (T, T)
}
impl<'a, T: Into<f64> + Copy + AddAssign> Sprite<'a, T> {
pub fn new(coords: (T, T), texture: &Image, origin: (T, T)) -> Sprite<T> {
Sprite {
coords,
texture,
origin
}
}
pub fn set_origin(&mut self, origin: (T, T)) {
self.origin = origin
}
pub fn get_origin(&self) -> (T, T) {
self.origin
}
pub fn get_texture(&self) -> &Image {
self.texture
}
pub fn set_texture(&mut self, texture: &'a Image) {
self.texture = texture
}
pub fn set_x(&mut self, x: T) {
self.coords.0 = x;
}
pub fn set_y(&mut self, y: T) {
self.coords.1 = y;
}
pub fn set_coords(&mut self, coords: (T, T)) {
self.coords = coords;
}
pub fn get_x(&mut self) -> T {
self.coords.0
}
pub fn get_y(&mut self) -> T {
self.coords.1
}
pub fn get_coords(&mut self) -> (T, T) {
self.coords
}
pub fn move_by(&mut self, movement: (T, T)) {
self.coords.0 += movement.0;
self.coords.1 += movement.1;
}
}
impl<'a, T: Into<f64> + Copy + AddAssign> Drawable for Sprite<'a, T> {
fn draw_on_canvas(&self, canvas: &mut Canvas) {
canvas.draw_image((self.coords.0.into() - self.origin.0.into(), self.coords.1.into() - self.origin.1.into()), &self.texture);
}
}