use std::marker::PhantomData;
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub struct BlockId(pub usize);
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub struct WarpId {
pub block: BlockId,
pub warp_in_block: usize,
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub struct LaneId {
pub warp: WarpId,
pub lane_in_warp: usize,
}
impl LaneId {
pub fn global_id(&self, warps_per_block: usize) -> usize {
let warp_global = self.warp.block.0 * warps_per_block + self.warp.warp_in_block;
warp_global * 32 + self.lane_in_warp
}
}
pub mod symmetric {
pub trait BlockProtocol: Copy {
fn local_phase();
fn communication_pattern() -> CommunicationPattern;
}
#[derive(Copy, Clone, Debug)]
pub enum CommunicationPattern {
None,
DisjointWrites,
Reduction,
Stencil,
AllToAll,
}
impl CommunicationPattern {
pub fn verification_complexity(&self, _num_blocks: usize) -> &'static str {
match self {
CommunicationPattern::None => "O(1) - verify one block",
CommunicationPattern::DisjointWrites => "O(1) - verify disjointness property",
CommunicationPattern::Reduction => "O(log n) - verify reduction tree",
CommunicationPattern::Stencil => "O(1) - verify neighbor protocol",
CommunicationPattern::AllToAll => "O(n²) - must verify all pairs",
}
}
pub fn scales_well(&self) -> bool {
!matches!(self, CommunicationPattern::AllToAll)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_pattern_scaling() {
assert!(CommunicationPattern::None.scales_well());
assert!(CommunicationPattern::DisjointWrites.scales_well());
assert!(CommunicationPattern::Reduction.scales_well());
assert!(CommunicationPattern::Stencil.scales_well());
assert!(!CommunicationPattern::AllToAll.scales_well());
}
}
}
pub mod hierarchical {
use super::*;
pub struct GridSession<P> {
num_blocks: usize,
_protocol: PhantomData<P>,
}
impl<P> GridSession<P> {
pub fn new(num_blocks: usize) -> Self {
GridSession {
num_blocks,
_protocol: PhantomData,
}
}
pub fn num_blocks(&self) -> usize {
self.num_blocks
}
}
pub struct BlockSession<P> {
block_id: BlockId,
num_warps: usize,
_protocol: PhantomData<P>,
}
impl<P> BlockSession<P> {
pub fn new(block_id: BlockId, num_warps: usize) -> Self {
BlockSession {
block_id,
num_warps,
_protocol: PhantomData,
}
}
pub fn block_id(&self) -> BlockId {
self.block_id
}
pub fn num_warps(&self) -> usize {
self.num_warps
}
}
pub struct WarpSession<S> {
warp_id: WarpId,
_active_set: PhantomData<S>,
}
impl<S> WarpSession<S> {
pub fn new(warp_id: WarpId) -> Self {
WarpSession {
warp_id,
_active_set: PhantomData,
}
}
pub fn warp_id(&self) -> WarpId {
self.warp_id
}
}
pub fn decompose_grid<GP, BP>(grid: GridSession<GP>) -> Vec<BlockSession<BP>> {
(0..grid.num_blocks())
.map(|i| BlockSession::new(BlockId(i), 32)) .collect()
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_hierarchical_decomposition() {
struct GridProtocol;
struct BlockProtocol;
let grid: GridSession<GridProtocol> = GridSession::new(1000);
assert_eq!(grid.num_blocks(), 1000);
let blocks: Vec<BlockSession<BlockProtocol>> = decompose_grid(grid);
assert_eq!(blocks.len(), 1000);
assert_eq!(blocks[0].block_id(), BlockId(0));
assert_eq!(blocks[999].block_id(), BlockId(999));
}
}
}
pub mod indexed {
use super::*;
pub struct IndexedSession<const N: usize> {
_marker: PhantomData<()>,
}
impl<const N: usize> IndexedSession<N> {
pub fn new() -> Self {
IndexedSession {
_marker: PhantomData,
}
}
pub fn block_id() -> usize {
N
}
}
pub fn contribute_to_reduction<const N: usize>(
_session: IndexedSession<N>,
value: i32,
) -> (IndexedSession<N>, i32) {
(IndexedSession::new(), value)
}
pub fn stencil_exchange<const N: usize, const NUM_BLOCKS: usize>(
_session: IndexedSession<N>,
my_value: i32,
) -> (IndexedSession<N>, i32, i32) {
let _left = (N + NUM_BLOCKS - 1) % NUM_BLOCKS;
let _right = (N + 1) % NUM_BLOCKS;
(IndexedSession::new(), my_value, my_value) }
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_indexed_sessions() {
let s0: IndexedSession<0> = IndexedSession::new();
let s1: IndexedSession<1> = IndexedSession::new();
let s999: IndexedSession<999> = IndexedSession::new();
assert_eq!(IndexedSession::<0>::block_id(), 0);
assert_eq!(IndexedSession::<1>::block_id(), 1);
assert_eq!(IndexedSession::<999>::block_id(), 999);
let (_, _) = contribute_to_reduction(s0, 10);
let (_, _) = contribute_to_reduction(s1, 20);
let (_, _) = contribute_to_reduction(s999, 30);
}
}
}
pub mod complexity {
pub fn traditional_mpst(participants: usize) -> String {
format!(
"Traditional MPST with {} participants:\n\
- Global type size: O(n²) - all pairwise interactions\n\
- Projection: O(n) per participant\n\
- Total verification: O(n³)\n\
- NOT practical for n > 100",
participants
)
}
pub fn hierarchical_approach(blocks: usize, warps_per_block: usize) -> String {
format!(
"Hierarchical sessions with {} blocks × {} warps:\n\
- Grid level: O(1) if symmetric, O(n) for reduction\n\
- Block level: O(1) - same for all blocks\n\
- Warp level: O(1) - 32 lanes, fixed\n\
- Total: O(1) to O(n) depending on pattern\n\
- PRACTICAL for n > 10000",
blocks, warps_per_block
)
}
pub fn scaling_analysis() -> &'static str {
"Session types scale when:\n\
1. Protocols are SYMMETRIC (all participants same role)\n\
2. Communication is STRUCTURED (reduction, stencil, not all-to-all)\n\
3. Verification is LOCAL (check one, prove all)\n\
4. Hierarchy is EXPLOITED (don't flatten to single level)\n\
\n\
GPU kernels naturally have these properties!"
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_complexity_comparison() {
let trad = traditional_mpst(1000);
assert!(trad.contains("O(n³)"));
let hier = hierarchical_approach(1000, 32);
assert!(hier.contains("O(1)"));
}
}
}
pub const _SUMMARY: () = ();
#[cfg(test)]
mod integration_tests {
use super::*;
#[test]
fn test_full_hierarchy() {
use hierarchical::*;
struct GridProto;
struct BlockProto;
struct All;
let grid: GridSession<GridProto> = GridSession::new(1000);
let blocks: Vec<BlockSession<BlockProto>> = decompose_grid(grid);
assert_eq!(blocks.len(), 1000);
for block in &blocks {
assert_eq!(block.num_warps(), 32);
}
let warp: WarpSession<All> = WarpSession::new(WarpId {
block: BlockId(0),
warp_in_block: 0,
});
assert_eq!(warp.warp_id().block, BlockId(0));
}
}