use serde::Deserialize;
#[derive(Clone, Debug, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "camelCase")]
pub struct Node {
pub faction_index: i64,
pub masterable: bool,
pub mastery_req: i64,
pub max_enemy_level: i64,
pub min_enemy_level: i64,
pub mission_index: i64,
pub name: String,
#[serde(rename = "nodeType")]
pub type_: i64,
pub system_index: i64,
pub system_name: String,
pub tradable: bool,
#[serde(rename = "type")]
pub node_type: String,
pub unique_name: String,
}