use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, Hash)]
pub enum PlayerSkill {
#[serde(rename = "LPP_SPACE")]
Railjack,
#[serde(rename = "LPS_GUNNERY")]
RailjackGunnery,
#[serde(rename = "LPS_TACTICAL")]
RailjackTactical,
#[serde(rename = "LPS_PILOTING")]
RailjackPiloting,
#[serde(rename = "LPS_ENGINEERING")]
RailjackEngineering,
#[serde(rename = "LPS_COMMAND")]
RailjackCommand,
#[serde(rename = "LPP_DRIFTER")]
Drifter,
#[serde(rename = "LPS_DRIFT_RIDING")]
DrifterRiding,
#[serde(rename = "LPS_DRIFT_COMBAT")]
DrifterCombat,
#[serde(rename = "LPS_DRIFT_OPPORTUNITY")]
DrifterOpportunity,
#[serde(rename = "LPS_DRIFT_ENDURANCE")]
DrifterEndurance,
}