Warbler Grass
A bevy plugin for ergonomic integration of grass in 3d games.
Currently, bevy version 0.10 is supported
Don't use this project for serious projects, it is still under heavy development. Currently, the project not ready to be used besides side projects or for learning purposes
The preview image comes from my demo project where I use this crate for grass rending
Another cool project is the foxtrot template. Check it out!
Usage
Add warbler_grass as dependency to your project
[]
= "0.3"
Add grass to your game:
use ;
use *;
You can also use the editor to modify the maps in your game
Take a look at the editor example on how this might work
Examples
You can find them in the example folder
Load grass
The basic example. If you just want to take a look how using this crate might look like, look no further
cargo run --example load_grass --features="bevy/bevy_winit bevy/bevy_x11"
Editor
A simple editor to modify and save the maps such as the density map of the grass Note that you also need the editor feature of this crate, which is not enabled by default
cargo run --example editor --features="bevy/bevy_winit bevy/bevy_x11 editor"
Grass colors
You don't like the default grass color or you game has multiple seasons? Take a look how you can change the color of the grass
cargo run --example grass_colors --features="bevy/bevy_winit bevy/bevy_x11"
Grass mesh
You don't like the default mesh of the grass? Don't worry you can use swap the mesh easily.
Note that you can press TAB to change the mesh in the demo
cargo run --example grass_mesh --features="bevy/bevy_winit bevy/bevy_x11"
Load explicit
You don't want to work with all the weird maps. All you want to do is define explicit positions for the grass blades to spawn in? You can definitly also do that
cargo run --example load_explicit --features="bevy/bevy_winit bevy/bevy_x11"
Many chunks
You'd like to see what this crate can do? Run this demo to see many chunks loaded at once. This example is also great to demonstrate the frustum culling of the meshes
# I'd run this demo in release mode first to see how your hardware can keep up
cargo run -r --example many_chunks --features="bevy/bevy_winit bevy/bevy_x11"
Stress test
This is not much of a example. It is used to limit test the crate. Of course you can also load it and see what happens.
# I'd run this demo in release mode first to see how your hardware can keep up
cargo run -r --example stress_test --features="bevy/bevy_winit bevy/bevy_x11"
Contributing
If you read this part, you might consider helping this project grow. I consider this project very beginner friendly. It is relatively easy to grasp the workings since the use case is clear; to draw grass efficiently. Don't fear if you are a beginner in bevy or even rust!
Currently, the code can be optimized in many places and many features I'd like to have been partially or completely missing. You can always just create an issue and ask if something you want to do is needed.