war3parser 0.5.3

A extractor and parser for Warcraft 3 map files
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
//! Synthetic-buffer coverage for the full w3i version ladder (v8 → v33).
//!
//! Real fixture maps only cover v25 and v31; these tests build byte-exact
//! buffers for every other version per the War3Net layout and assert that the
//! gated fields land where they should.

use war3parser::formats::w3i::{FormatVersion, War3MapW3i};

/// Minimal little-endian writer mirroring the documented w3i layout.
#[derive(Default)]
struct W3iWriter {
    buf: Vec<u8>,
}

impl W3iWriter {
    fn u8(&mut self, v: u8) {
        self.buf.push(v);
    }
    fn u32(&mut self, v: u32) {
        self.buf.extend(v.to_le_bytes());
    }
    fn i32(&mut self, v: i32) {
        self.buf.extend(v.to_le_bytes());
    }
    fn f32(&mut self, v: f32) {
        self.buf.extend(v.to_le_bytes());
    }
    fn cstr(&mut self, s: &str) {
        self.buf.extend(s.as_bytes());
        self.buf.push(0);
    }
    fn raw(&mut self, bytes: &[u8]) {
        self.buf.extend(bytes);
    }
}

/// Build a syntactically complete w3i buffer for `version` with one player
/// and one force, following the War3Net field order.
fn build_w3i(version: u32) -> Vec<u8> {
    build_w3i_with(version, &["Player 1"], false)
}

/// `unterminated_empty_names` reproduces the third-party optimizer that writes
/// an empty player name as zero bytes instead of a lone NUL.
fn build_w3i_with(version: u32, slots: &[&str], unterminated_empty_names: bool) -> Vec<u8> {
    let v = version;
    let mut w = W3iWriter::default();

    w.u32(v);
    if v >= 18 {
        w.u32(5); // saves
        w.u32(6059); // editor version
    }
    if v >= 27 {
        w.u32(1);
        w.u32(32);
        w.u32(10);
        w.u32(12345); // build version 1.32.10.12345
    }

    w.cstr("Test Map");
    w.cstr("An Author");
    w.cstr("A description");
    w.cstr("1v1");

    if v == 8 {
        w.f32(1.0);
        w.i32(2);
        w.f32(3.0);
        w.f32(4.0);
        w.f32(5.0);
        w.i32(6);
    }

    for i in 0..8 {
        w.f32(i as f32 * 100.0); // camera bounds
    }
    if v >= 15 {
        for i in 0..4 {
            w.i32(i); // camera bounds complements
        }
    }
    w.i32(64); // playable width
    w.i32(64); // playable height
    if v == 8 {
        w.i32(7);
    }
    w.u32(0x8000); // flags
    w.u8(b'L'); // tileset

    if v >= 23 {
        w.i32(-1); // loading screen background
        w.cstr("LoadingScreen.mdx");
    } else if v >= 18 {
        w.i32(3); // campaign background
    } else if v >= 15 {
        w.cstr("LoadingScreen.mdx");
    }

    if v >= 10 {
        w.cstr("loading text");
        w.cstr("loading title");
        if v >= 15 {
            w.cstr("loading subtitle");
        }

        if v >= 23 {
            w.i32(2); // game data set (melee)
            w.cstr("Prologue.mdx");
        } else if v >= 18 {
            w.i32(1); // loading screen index
        } else if v >= 15 {
            w.cstr("Prologue.mdx");
        }

        if v >= 11 {
            w.cstr("prologue text");
            w.cstr("prologue title");
            if v >= 15 {
                w.cstr("prologue subtitle");
            }
        }

        if v >= 23 {
            w.i32(1); // fog style
            w.f32(3000.0); // fog start z
            w.f32(5000.0); // fog end z
            w.f32(0.5); // fog density
            w.raw(&[10, 20, 30, 255]); // fog color (BGRA)
            if v >= 25 {
                w.i32(0x4C726169); // global weather 'RAil'-ish rawcode
            }
            w.cstr("LordaeronSummerDay");
            w.u8(b'L'); // light environment tileset
            w.raw(&[0, 64, 128, 255]); // water color (BGRA)
        }

        if v >= 28 {
            w.u32(1); // script mode: Lua
        }
        if v >= 31 {
            w.u32(3); // graphics mode: SD+HD
            w.u32(1); // game data version: TFT
        }
        if v >= 32 {
            w.i32(1650); // default camera zoom
            w.i32(3000); // max camera zoom
        }
        if v >= 33 {
            w.i32(1200); // min camera zoom
        }
    }

    w.u32(slots.len() as u32);
    for (id, name) in slots.iter().enumerate() {
        w.i32(id as i32);
        w.i32(1); // user
        w.i32(1); // human
        w.i32(1); // fixed start
        if unterminated_empty_names && name.is_empty() {
            // The anomaly: no bytes at all, not even the terminator.
        } else {
            w.cstr(name);
        }
        w.f32(-1024.0);
        w.f32(1024.0);
        w.u32(0); // ally low
        w.u32(0); // ally high
        if v >= 31 {
            w.u32(0); // enemy low
            w.u32(0); // enemy high
        }
    }

    // one force
    w.u32(1);
    w.u32(0b11); // flags
    w.u32(0xFFFF_FFFF); // player mask
    w.cstr("Force 1");

    // one upgrade change, one tech change
    w.u32(1);
    w.u32(1); // players
    w.raw(b"Rhme");
    w.i32(0); // level
    w.i32(2); // researched
    w.u32(1);
    w.u32(1); // players
    w.raw(b"hgtw");

    if v >= 15 {
        w.u32(0); // random unit tables
    }
    if v >= 24 {
        w.u32(0); // random item tables
    }
    if (26..28).contains(&v) {
        w.i32(0); // trailing zero int
    }

    w.buf
}

const ALL_VERSIONS: &[u32] = &[8, 10, 11, 15, 18, 23, 24, 25, 26, 27, 28, 31, 32, 33];

#[test]
fn every_known_version_parses_completely() {
    for &v in ALL_VERSIONS {
        let buf = build_w3i(v);
        let info = War3MapW3i::parse(&buf).unwrap_or_else(|e| panic!("v{v}: {e}"));

        assert_eq!(info.version, FormatVersion(v));
        assert_eq!(info.name, "Test Map", "v{v} name");
        assert_eq!(info.recommended_players, "1v1", "v{v} recommended");
        assert_eq!(info.playable_size, [64, 64], "v{v} playable size");
        assert_eq!(info.flags, 0x8000, "v{v} flags");
        assert_eq!(info.tileset, b'L', "v{v} tileset");

        assert_eq!(info.players.len(), 1, "v{v} players");
        assert_eq!(info.players[0].name, "Player 1", "v{v} player name");
        assert_eq!(info.forces.len(), 1, "v{v} forces");
        assert_eq!(info.forces[0].name, "Force 1", "v{v} force name");
        assert_eq!(
            info.upgrade_availability_changes.len(),
            1,
            "v{v} upgrade changes"
        );
        assert_eq!(info.upgrade_availability_changes[0].id, *b"Rhme");
        assert_eq!(info.tech_availability_changes.len(), 1, "v{v} tech changes");
        assert_eq!(info.tech_availability_changes[0].id, *b"hgtw");
        assert!(!info.skipped_optional_sections, "v{v} not skipped");
    }
}

#[test]
fn version_gates_toggle_fields() {
    for &v in ALL_VERSIONS {
        let info = War3MapW3i::parse(&build_w3i(v)).unwrap();
        let fv = FormatVersion(v);

        assert_eq!(info.saves.is_some(), v >= 18, "v{v} saves");
        assert_eq!(info.build_version.is_some(), v >= 27, "v{v} build version");
        assert_eq!(info.legacy_v8.is_some(), v == 8, "v{v} legacy fields");
        assert_eq!(
            info.camera_bounds_complements.is_some(),
            v >= 15,
            "v{v} complements"
        );
        assert_eq!(
            info.loading_screen_background.is_some(),
            v >= 23,
            "v{v} loading bg"
        );
        assert_eq!(
            info.campaign_background.is_some(),
            (18..23).contains(&v),
            "v{v} campaign bg"
        );
        assert_eq!(
            info.loading_screen_model.is_some(),
            (15..18).contains(&v) || v >= 23,
            "v{v} loading model"
        );
        assert_eq!(
            info.loading_screen_text.is_some(),
            v >= 10,
            "v{v} loading text"
        );
        assert_eq!(
            info.loading_screen_subtitle.is_some(),
            v >= 15,
            "v{v} loading subtitle"
        );
        assert_eq!(info.game_data_set.is_some(), v >= 23, "v{v} game data set");
        assert_eq!(
            info.loading_screen_index.is_some(),
            (18..23).contains(&v),
            "v{v} loading index"
        );
        assert_eq!(
            info.prologue_screen_text.is_some(),
            v >= 11,
            "v{v} prologue text"
        );
        assert_eq!(info.fog_style.is_some(), v >= 23, "v{v} fog");
        assert_eq!(info.global_weather.is_some(), v >= 25, "v{v} weather");
        assert_eq!(info.script_mode.is_some(), v >= 28, "v{v} script mode");
        assert_eq!(info.graphics_mode.is_some(), v >= 31, "v{v} graphics mode");
        assert_eq!(
            info.default_camera_zoom.is_some(),
            v >= 32,
            "v{v} default zoom"
        );
        assert_eq!(info.min_camera_zoom.is_some(), v >= 33, "v{v} min zoom");
        assert_eq!(
            info.players[0].enemy_low_priorities.is_some(),
            v >= 31,
            "v{v} enemy priorities"
        );

        // era helpers stay consistent with the ladder
        assert_eq!(fv.is_tft(), v >= 23, "v{v} is_tft");
        assert_eq!(fv.is_reforged(), v >= 31, "v{v} is_reforged");
    }
}

#[test]
fn gated_values_roundtrip_exactly() {
    let info = War3MapW3i::parse(&build_w3i(33)).unwrap();
    assert_eq!(info.saves, Some(5));
    assert_eq!(info.editor_version, Some(6059));
    assert_eq!(info.build_version, Some([1, 32, 10, 12345]));
    assert_eq!(info.get_build_version(), 132);
    assert_eq!(info.loading_screen_background, Some(-1));
    assert_eq!(
        info.loading_screen_model.as_deref(),
        Some("LoadingScreen.mdx")
    );
    assert_eq!(info.game_data_set, Some(2));
    assert_eq!(info.fog_style, Some(1));
    assert_eq!(info.fog_height, Some([3000.0, 5000.0]));
    assert_eq!(info.fog_density, Some(0.5));
    assert_eq!(info.fog_color, Some([10, 20, 30, 255]));
    assert_eq!(
        info.sound_environment.as_deref(),
        Some("LordaeronSummerDay")
    );
    assert_eq!(info.light_environment_tileset, Some(b'L'));
    assert_eq!(info.script_mode, Some(1));
    assert_eq!(info.graphics_mode, Some(3));
    assert_eq!(info.game_data_version, Some(1));
    assert_eq!(info.default_camera_zoom, Some(1650));
    assert_eq!(info.max_camera_zoom, Some(3000));
    assert_eq!(info.min_camera_zoom, Some(1200));
}

#[test]
fn v8_legacy_fields_roundtrip() {
    let info = War3MapW3i::parse(&build_w3i(8)).unwrap();
    let legacy = info.legacy_v8.expect("v8 legacy fields");
    assert_eq!(legacy.unk2, 2);
    assert_eq!(legacy.unk6, 6);
    assert_eq!(legacy.unk7, 7);
    // v8 predates every optional block
    assert!(info.saves.is_none());
    assert!(info.loading_screen_subtitle.is_none());
    assert!(info.fog_style.is_none());
}

#[test]
fn skip_marker_after_forces_is_honored() {
    // Rebuild a v25 buffer but replace everything after the forces with 0xFF.
    let mut w = build_w3i(25);
    // upgrade(1×16B hdr+count) + tech + unit tables + item tables = trailing:
    // count(4)+16 + count(4)+8 + count(4) + count(4) = 40 bytes
    let cut = w.len() - 40;
    w.truncate(cut);
    w.push(0xFF);

    let info = War3MapW3i::parse(&w).unwrap();
    assert!(info.skipped_optional_sections);
    assert!(info.upgrade_availability_changes.is_empty());
    assert!(info.tech_availability_changes.is_empty());
    assert_eq!(info.players.len(), 1);
}

#[test]
fn truncation_after_forces_yields_empty_sections() {
    let mut w = build_w3i(31);
    let cut = w.len() - 40;
    w.truncate(cut);

    let info = War3MapW3i::parse(&w).unwrap();
    assert!(!info.skipped_optional_sections);
    assert!(info.upgrade_availability_changes.is_empty());
    assert_eq!(info.forces.len(), 1);
}

#[test]
fn unknown_future_version_parses_with_nearest_layout() {
    // v29/v30 don't exist in the wild but should follow the v28 layout.
    let mut buf = build_w3i(28);
    buf[0..4].copy_from_slice(&29u32.to_le_bytes());
    let info = War3MapW3i::parse(&buf).unwrap();
    assert_eq!(info.version, FormatVersion(29));
    assert!(!info.version.is_known());
    assert_eq!(info.script_mode, Some(1));
    assert!(info.graphics_mode.is_none());
}

/// A third-party optimizer writes an empty player name as zero bytes instead of
/// a lone NUL, which shifts the force count and everything after it. The
/// conformant read fails; the retry recovers the real structure.
#[test]
fn recovers_from_unterminated_empty_player_names() {
    let broken = build_w3i_with(25, &["Player 1", ""], true);
    let info = War3MapW3i::parse(&broken).expect("lenient retry should parse");

    assert_eq!(info.players.len(), 2);
    assert_eq!(info.players[0].name, "Player 1");
    assert_eq!(info.players[1].name, "");
    assert_eq!(info.players[1].id, 1);
    // The tail is only reached correctly if the player array consumed the right
    // number of bytes, so these prove the alignment was recovered.
    assert_eq!(info.forces.len(), 1);
    assert_eq!(info.forces[0].name, "Force 1");
    assert_eq!(info.upgrade_availability_changes.len(), 1);
    assert_eq!(info.tech_availability_changes.len(), 1);
}

/// The retry must not disturb a conformant file that legitimately contains an
/// empty player name — there the lone NUL *is* the string and must be consumed.
#[test]
fn conformant_empty_player_names_still_parse_strictly() {
    let conformant = build_w3i_with(25, &["Player 1", "", "Player 3"], false);
    let info = War3MapW3i::parse(&conformant).expect("conformant file parses");

    assert_eq!(info.players.len(), 3);
    assert_eq!(info.players[1].name, "");
    assert_eq!(info.players[2].name, "Player 3");
    assert_eq!(info.forces.len(), 1);
    assert_eq!(info.upgrade_availability_changes.len(), 1);
}