use crate::{
ColorRGB, Complex, Config, FractalConfig, FractalDescriptor, Monitor, NEON_PALETTES, RandomExt,
RelaxedEscape, RelaxedViewportConfig, WallSwitchResult, get_random_integer,
optimize_relaxed_viewport,
};
use serde::{Deserialize, Serialize};
use std::borrow::Cow;
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct NewtonPreset {
pub power: u32,
pub lambda: Complex,
pub name: Cow<'static, str>,
}
const NEWTON_ZOOM_RANGE: [f64; 2] = [1.5, 3.8];
const NEWTON_PRESETS: &[NewtonPreset] = &[
NewtonPreset {
power: 3,
lambda: Complex { re: 1.00, im: 0.30 },
name: Cow::Borrowed("Gothic Rose Mandala"),
},
NewtonPreset {
power: 5,
lambda: Complex { re: 0.90, im: 0.10 },
name: Cow::Borrowed("Imperial Star Compass"),
},
NewtonPreset {
power: 4,
lambda: Complex { re: 1.00, im: 0.00 },
name: Cow::Borrowed("Stained Glass Kaleidoscope"),
},
NewtonPreset {
power: 6,
lambda: Complex { re: 0.85, im: 0.20 },
name: Cow::Borrowed("Cosmic Snowflake Grid"),
},
NewtonPreset {
power: 3,
lambda: Complex { re: 1.35, im: 0.00 },
name: Cow::Borrowed("Spiked Crown of Thorns"),
},
NewtonPreset {
power: 8,
lambda: Complex { re: 0.70, im: 0.40 },
name: Cow::Borrowed("Quantum Energy Shells"),
},
NewtonPreset {
power: 5,
lambda: Complex { re: 1.10, im: 0.25 },
name: Cow::Borrowed("Solar Flare Compass"),
},
NewtonPreset {
power: 3,
lambda: Complex { re: 0.80, im: 0.50 },
name: Cow::Borrowed("Celtic Knotwork Ribbon"),
},
NewtonPreset {
power: 4,
lambda: Complex { re: 0.60, im: 0.60 },
name: Cow::Borrowed("Nautilus Spiral Chamber"),
},
NewtonPreset {
power: 7,
lambda: Complex { re: 1.00, im: 0.05 },
name: Cow::Borrowed("Hyper-Dimensional Matrix"),
},
];
pub struct NewtonGenerator {
pub preset: NewtonPreset,
pub config: FractalConfig,
}
impl FractalDescriptor for NewtonGenerator {
#[inline(always)]
fn config(&self) -> &FractalConfig {
&self.config
}
#[inline(always)]
fn center(&self) -> Complex {
Complex::zero()
}
#[inline(always)]
fn is_julia(&self) -> bool {
true
}
#[inline(always)]
fn render_pixel(&self, z_init: Complex, _scale: f64, max_radius: f64) -> (ColorRGB, f64, f64) {
let (i, diff_norm, z_final) = newton_escape(
z_init,
self.preset.power,
self.preset.lambda,
self.config.scan_iterations,
);
let edge_fade = z_init.circular_fade(max_radius, 0.40);
RelaxedEscape {
iterations: i,
max_iterations: self.config.scan_iterations,
diff_norm,
z_final,
}
.color_newton(self.config.color_palette, edge_fade, (1e-6_f64).ln())
}
fn info_text(&self) -> String {
format!(
"fractal [{}]\n\
f(z) = z^{} - 1 = 0, where l = {:5.2} {} {:4.2}i (iter = {:2}, zoom = {:.2}), color: {}",
self.preset.name,
self.preset.power,
self.preset.lambda.re,
if self.preset.lambda.im >= 0.0 {
"+"
} else {
"-"
},
self.preset.lambda.im.abs(),
self.config.scan_iterations,
self.config.zoom,
self.config.color_palette
)
}
}
impl NewtonGenerator {
pub fn new(config: &Config) -> WallSwitchResult<Self> {
let mut presets = Vec::new();
if config.effects.add_presets {
presets.extend(NEWTON_PRESETS.iter().cloned());
}
for custom in &config.effects.newton {
presets.push(NewtonPreset {
power: custom.power,
lambda: custom.lambda,
name: Cow::Owned(custom.name.clone()),
});
}
if presets.is_empty() {
presets.extend(NEWTON_PRESETS.iter().cloned());
}
let preset = presets.get_random_sample_cloned()?;
let color_palette = NEON_PALETTES.get_random_sample()?;
let scan_iterations = get_random_integer(
config.effects.min_iterations.min(40),
config.effects.max_iterations.clamp(41, 99),
);
Ok(Self {
preset,
config: FractalConfig {
scan_iterations,
color_palette,
zoom: 2.0,
rotation: Complex::sample_rotation(),
},
})
}
pub fn random(monitor: &Monitor, config: &Config) -> WallSwitchResult<Self> {
let mut newton = Self::new(config)?;
newton.optimize_fit(monitor);
Ok(newton)
}
pub fn optimize_fit(&mut self, monitor: &Monitor) {
let (width, height) = (
monitor.resolution.width as u32,
monitor.resolution.height as u32,
);
let (power, lambda, iter) = (
self.preset.power,
self.preset.lambda,
self.config.scan_iterations,
);
let cfg = RelaxedViewportConfig {
width,
height,
search_limit: 1.8,
steps: 64,
zoom_range: NEWTON_ZOOM_RANGE,
rand_range: [0.95, 1.25],
fallback_range: [1.50, 2.50],
};
let (zoom, rotation) = optimize_relaxed_viewport(cfg, self.config.rotation, |z| {
let (i, _, _) = newton_escape(z, power, lambda, iter);
i > 2 && i < iter - 2
});
self.config.zoom = zoom;
self.config.rotation = rotation;
}
}
#[inline(always)]
pub fn newton_escape(
z_init: Complex,
power: u32,
lambda: Complex,
scan_iterations: u32,
) -> (u32, f64, Complex) {
let mut z = z_init;
let mut diff_norm = 1.0;
for i in 0..scan_iterations {
if z.abs_sq() < 1e-8 {
return (i, diff_norm, z);
}
let step = lambda * z.newton_step_term(power);
let z_next = z - step;
diff_norm = step.abs_sq();
z = z_next;
if diff_norm < 1e-6 {
return (i, diff_norm, z);
}
}
(scan_iterations, diff_norm, z)
}
#[cfg(test)]
mod tests_newton {
use super::*;
#[test]
fn test_newton_random_sanity() -> WallSwitchResult<()> {
let monitor = Monitor::default();
let config = Config::default();
let newton = NewtonGenerator::random(&monitor, &config)?;
assert!(newton.config.zoom > 0.0, "zoom must be positive");
assert!(newton.config.scan_iterations > 0);
assert!((newton.config.rotation.abs() - 1.0).abs() < 1e-9);
Ok(())
}
#[test]
fn test_newton_render_pixel_valid() {
let config = Config::default();
let newton = NewtonGenerator::new(&config).unwrap();
let (rgb, alpha, shadow) = newton.render_pixel(Complex::new(0.5, 0.5), 0.001, 3.0);
for ch in rgb.to_array() {
assert!((0.0..=1.0).contains(&ch), "channel out of range: {ch}");
}
assert!(alpha >= 0.0);
assert!(shadow >= 0.0);
}
}