use crate::effects::{
MAX_ITERATIONS, MIN_ITERATIONS, Viewport, ViewportSpecs, blend_and_vignette_pixel,
get_rotation_steps, partition_rows, rotate_point,
};
use crate::{
Complex, ImageEffect, NEON_PALETTES, NeonColor, WallSwitchError, WallSwitchResult,
get_random_integer,
};
use image::RgbImage;
use std::{io::Error, path::Path, thread};
const ZOOM_RANGE: [f64; 2] = [1.5, 3.8];
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct NewtonPreset {
pub power: u32,
pub lambda: Complex,
pub name: &'static str,
}
impl ImageEffect for NewtonGenerator {
fn apply(&self, rgb_img: &mut RgbImage) {
self.apply_effect_in_memory(rgb_img);
}
fn info(&self) -> String {
format!(
"fractal [{}]\n\
f(z) = z^{} - 1 = 0, where lambda = {:5.2} {} {:4.2}i (iter = {:4}, zoom = {:.2}), color: {}",
self.preset.name,
self.preset.power,
self.preset.lambda.re,
if self.preset.lambda.im >= 0.0 {
"+"
} else {
"-"
},
self.preset.lambda.im.abs(),
self.scan_iterations,
self.zoom,
self.color_palette
)
}
}
pub struct NewtonGenerator {
pub preset: NewtonPreset,
pub scan_iterations: u32,
pub color_palette: NeonColor,
pub zoom: f64,
pub cos_angle: f64,
pub sin_angle: f64,
}
impl Default for NewtonGenerator {
fn default() -> Self {
Self {
preset: NewtonPreset {
power: 3,
lambda: Complex::new(1.0, 0.3),
name: "Gothic Rose Mandala",
},
scan_iterations: get_random_integer::<_, u32>(MIN_ITERATIONS / 10, MAX_ITERATIONS / 10)
.max(60),
color_palette: NEON_PALETTES[0],
zoom: 2.0,
cos_angle: 1.0,
sin_angle: 0.0,
}
}
}
impl NewtonGenerator {
pub fn random(monitor: &crate::Monitor) -> Self {
let width = monitor.resolution.width as u32;
let height = monitor.resolution.height as u32;
let presets = [
NewtonPreset {
power: 3,
lambda: Complex::new(1.0, 0.3),
name: "Gothic Rose Mandala",
},
NewtonPreset {
power: 5,
lambda: Complex::new(0.9, 0.1),
name: "Imperial Star Compass",
},
NewtonPreset {
power: 4,
lambda: Complex::new(1.0, 0.0),
name: "Stained Glass Kaleidoscope",
},
NewtonPreset {
power: 6,
lambda: Complex::new(0.85, 0.2),
name: "Cosmic Snowflake Grid",
},
NewtonPreset {
power: 3,
lambda: Complex::new(1.35, 0.0),
name: "Spiked Crown of Thorns",
},
NewtonPreset {
power: 8,
lambda: Complex::new(0.7, 0.4),
name: "Quantum Energy Shells",
},
NewtonPreset {
power: 5,
lambda: Complex::new(1.1, 0.25),
name: "Solar Flare Compass",
},
NewtonPreset {
power: 3,
lambda: Complex::new(0.8, 0.5),
name: "Celtic Knotwork Ribbon",
},
NewtonPreset {
power: 4,
lambda: Complex::new(0.6, 0.6),
name: "Nautilus Spiral Chamber",
},
NewtonPreset {
power: 7,
lambda: Complex::new(1.0, 0.05),
name: "Hyper-Dimensional Matrix",
},
NewtonPreset {
power: 6,
lambda: Complex::new(1.15, 0.15),
name: "Aetheric Frost Flower",
},
NewtonPreset {
power: 8,
lambda: Complex::new(0.90, 0.30),
name: "Celestial Gearwork",
},
NewtonPreset {
power: 3,
lambda: Complex::new(0.75, 0.60),
name: "Byzantine Dome",
},
NewtonPreset {
power: 5,
lambda: Complex::new(1.25, -0.20),
name: "Abyssal Starfish",
},
NewtonPreset {
power: 4,
lambda: Complex::new(0.80, 0.45),
name: "Hyperborean Sigil",
},
NewtonPreset {
power: 7,
lambda: Complex::new(1.0, -0.30),
name: "Prismatic Labyrinth",
},
NewtonPreset {
power: 3,
lambda: Complex::new(0.95, 0.80),
name: "Nebula Core Spiral",
},
NewtonPreset {
power: 5,
lambda: Complex::new(0.60, 0.80),
name: "Aura Borealis Compass",
},
NewtonPreset {
power: 10,
lambda: Complex::new(0.85, 0.0),
name: "Obsidian Glass Lattices",
},
NewtonPreset {
power: 4,
lambda: Complex::new(1.40, -0.40),
name: "Bio-Polymer Filament",
},
];
let p_idx: usize = get_random_integer(0, NEON_PALETTES.len() - 1);
let color_palette = NEON_PALETTES[p_idx];
let angle_degrees: f64 = get_random_integer(0, 359);
let radians = angle_degrees.to_radians();
let preset_idx: usize = get_random_integer(0, presets.len() - 1);
let selected_preset = presets[preset_idx];
let mut newton = Self {
preset: selected_preset,
scan_iterations: get_random_integer(40, 100),
color_palette,
zoom: 2.0,
cos_angle: radians.cos(),
sin_angle: radians.sin(),
};
newton.optimize_fit(width, height);
newton
}
pub fn optimize_fit(&mut self, width: u32, height: u32) {
let w_f = width as f64;
let h_f = height as f64;
let min_dim = w_f.min(h_f);
let search_limit = 1.8_f64;
let steps = 64;
let inv_steps_minus_1 = 1.0 / (steps - 1) as f64;
let range = 2.0 * search_limit;
let scan_iterations = self.scan_iterations;
let mut active_points = Vec::with_capacity(steps * steps);
for step_y in 0..steps {
let ry = -search_limit + (step_y as f64 * inv_steps_minus_1) * range;
for step_x in 0..steps {
let rx = -search_limit + (step_x as f64 * inv_steps_minus_1) * range;
let (i, _, _) = compute_newton_escape(
Complex::new(rx, ry),
self.preset.power,
self.preset.lambda,
scan_iterations,
);
if i > 2 && i < scan_iterations - 2 {
active_points.push((rx, ry));
}
}
}
if !active_points.is_empty() {
let mut best_zoom = f64::MAX;
let mut best_cos = self.cos_angle;
let mut best_sin = self.sin_angle;
for (_rad, cos_t, sin_t) in get_rotation_steps() {
let mut max_cx_abs = 0.0_f64;
let mut max_cy_abs = 0.0_f64;
for &(rx, ry) in &active_points {
let (cx, cy) = rotate_point(rx, ry, cos_t, sin_t);
max_cx_abs = max_cx_abs.max(cx.abs());
max_cy_abs = max_cy_abs.max(cy.abs());
}
let zoom_x = 2.0 * max_cx_abs * min_dim / w_f;
let zoom_y = 2.0 * max_cy_abs * min_dim / h_f;
let required_zoom = zoom_x.max(zoom_y);
if required_zoom < best_zoom {
best_zoom = required_zoom;
best_cos = cos_t;
best_sin = sin_t;
}
}
let rand_factor = get_random_integer::<_, f64>(95, 125) / 100.0;
self.zoom = (best_zoom * rand_factor).clamp(ZOOM_RANGE[0], ZOOM_RANGE[1]);
self.cos_angle = best_cos;
self.sin_angle = best_sin;
} else {
let flat_rand = get_random_integer::<_, f64>(150, 250) / 100.0;
self.zoom = flat_rand.clamp(ZOOM_RANGE[0], ZOOM_RANGE[1]);
}
}
pub fn apply_effect_in_memory(&self, rgb_img: &mut RgbImage) {
let (width, height) = rgb_img.dimensions();
let w_f = width as f64;
let h_f = height as f64;
let specs = ViewportSpecs {
center: Complex::new(0.0, 0.0),
zoom: self.zoom,
cos_angle: self.cos_angle,
sin_angle: self.sin_angle,
is_julia: true,
};
let viewport = Viewport::new(w_f, h_f, &specs);
let scan_iterations = self.scan_iterations;
let power = self.preset.power;
let lambda = self.preset.lambda;
let (mut rows, width_usize) = partition_rows(rgb_img);
let cores = thread::available_parallelism()
.map(|n| n.get())
.unwrap_or(4);
let chunk_size = (rows.len() / cores).max(1);
thread::scope(|scope| {
let viewport_ref = &viewport;
let color_palette = self.color_palette.to_array();
for chunk in rows.chunks_mut(chunk_size) {
scope.spawn(move || {
for (y, row_data) in chunk.iter_mut() {
let y_f = *y as f64;
for x in 0..width_usize {
let x_f = x as f64;
let z_init = viewport_ref.map(x_f, y_f);
let (i, diff_norm, z_final) =
compute_newton_escape(z_init, power, lambda, scan_iterations);
let smooth_i = if i < scan_iterations {
i as f32
+ (diff_norm.ln() as f32 / (1e-6_f64).ln() as f32)
.clamp(0.0, 1.0)
} else {
scan_iterations as f32
};
let (fractal_rgb, alpha, s_alpha) = if i < scan_iterations {
let ripple_frequency = 0.5_f32;
let norm_dist =
(smooth_i * ripple_frequency * std::f32::consts::PI)
.sin()
.abs();
let core = if norm_dist > 0.95 {
(norm_dist - 0.95) / 0.05
} else {
0.0
};
let glow = norm_dist.powi(5) * 0.40;
let profile = core * 0.70 + glow * 0.30;
let shadow_profile = (1.0 - norm_dist).powi(2) * 0.35;
let angle = z_final.im.atan2(z_final.re) as f32;
let light = 0.70_f32 + 0.30_f32 * (angle * 3.0).cos().abs();
let t_cycled = (smooth_i * 0.08) % 1.0;
let secondary_color =
[color_palette[1], color_palette[2], color_palette[0]];
let r_grad = color_palette[0] * (1.0 - t_cycled)
+ secondary_color[0] * t_cycled;
let g_grad = color_palette[1] * (1.0 - t_cycled)
+ secondary_color[1] * t_cycled;
let b_grad = color_palette[2] * (1.0 - t_cycled)
+ secondary_color[2] * t_cycled;
let core_color = [r_grad, g_grad, b_grad];
let mut border_color = [1.0 - r_grad, 1.0 - g_grad, 1.0 - b_grad];
let max_val =
border_color[0].max(border_color[1]).max(border_color[2]);
if max_val > 0.0 {
border_color[0] /= max_val;
border_color[1] /= max_val;
border_color[2] /= max_val;
}
let r_blended =
core_color[0] * norm_dist + border_color[0] * (1.0 - norm_dist);
let g_blended =
core_color[1] * norm_dist + border_color[1] * (1.0 - norm_dist);
let b_blended =
core_color[2] * norm_dist + border_color[2] * (1.0 - norm_dist);
let brightness_boost = 1.25_f32;
let rgb = [
(r_blended * light * brightness_boost).clamp(0.0, 1.0),
(g_blended * light * brightness_boost).clamp(0.0, 1.0),
(b_blended * light * brightness_boost).clamp(0.0, 1.0),
];
let iteration_fade = if i < 8 { i as f32 / 8.0 } else { 1.0 };
(
rgb,
profile * 0.95 * iteration_fade,
shadow_profile * iteration_fade,
)
} else {
([0.0, 0.0, 0.0], 0.0, 0.0)
};
let idx = x * 3;
blend_and_vignette_pixel(row_data, idx, fractal_rgb, alpha, s_alpha);
}
}
});
}
});
}
pub fn apply_effect<P: AsRef<Path>>(
&self,
input_path: P,
output_path: P,
) -> WallSwitchResult<()> {
let img = image::open(&input_path)
.map_err(|e| WallSwitchError::UnableToFind(format!("Failed to open image: {e}")))?;
let mut rgb_img = img.to_rgb8();
self.apply_effect_in_memory(&mut rgb_img);
rgb_img
.save(&output_path)
.map_err(|e| WallSwitchError::Io(Error::other(e)))?;
Ok(())
}
}
#[inline(always)]
fn compute_newton_escape(
z_init: Complex,
power: u32,
lambda: Complex,
scan_iterations: u32,
) -> (u32, f64, Complex) {
let mut z = z_init;
let p_f = power as f64;
let mut i = 0;
let mut diff_norm = 1.0;
while i < scan_iterations {
if z.norm_sq() < 1e-8 {
break;
}
let z_prev_p_minus_1 = z.pow(power - 1);
let z_p = z_prev_p_minus_1 * z;
let f_z = z_p - Complex::new(1.0, 0.0);
let f_prime_z = z_prev_p_minus_1 * p_f;
let step = lambda * (f_z / f_prime_z);
let z_next = z - step;
diff_norm = step.norm_sq();
if diff_norm < 1e-6 {
z = z_next;
break;
}
z = z_next;
i += 1;
}
(i, diff_norm, z)
}