use std::io;
use std::os::windows::prelude::*;
use std::process::Child;
use std::time::Duration;
use kernel32::*;
use winapi::*;
#[derive(Eq, PartialEq, Copy, Clone, Debug)]
pub struct ExitStatus(DWORD);
pub fn wait_timeout(child: &mut Child, dur: Duration)
-> io::Result<Option<ExitStatus>> {
let ms = dur.as_secs().checked_mul(1000).and_then(|amt| {
amt.checked_add((dur.subsec_nanos() / 1_000_000) as u64)
}).expect("failed to convert duration to milliseconds");
let ms = if ms > (DWORD::max_value() as u64) {
DWORD::max_value()
} else {
ms as DWORD
};
unsafe {
match WaitForSingleObject(child.as_raw_handle(), ms) {
WAIT_OBJECT_0 => {}
WAIT_TIMEOUT => return Ok(None),
_ => return Err(io::Error::last_os_error()),
}
let mut status = 0;
if GetExitCodeProcess(child.as_raw_handle(), &mut status) == FALSE {
Err(io::Error::last_os_error())
} else {
Ok(Some(ExitStatus(status)))
}
}
}
impl ExitStatus {
pub fn success(&self) -> bool { self.code() == Some(0) }
pub fn code(&self) -> Option<i32> { Some(self.0 as i32) }
pub fn unix_signal(&self) -> Option<i32> { None }
}