This crate contains a parser for the [Web Application Description Language (WADL)](https://www.w3.org/submissions/wadl/).
It can also generate basic rust bindings based on WADL files, if the ``codegen`` feature is enabled.
## Example usage
### Simply parsing the ast
```rust
let app: wadl::ast::Application = wadl::parse_file("1.0.wadl").unwrap();
println!("{:#}", app);
```
### Generating code
Create a build.rs that generates rust code:
```rust
fn main() {
let config = wadl::codegen::Config {
// Set extra options here to influence code generation,
// e.g. to rename functions.
..Default::default()
};
let wadl = std::fs::read_to_string(
concat!(env!("CARGO_MANIFEST_DIR"), "/x.wadl")).unwrap();
let wadl_app = wadl::parse_string(wadl.as_str()).unwrap();
let code = wadl::codegen::generate(&wadl_app, &config);
let target_dir = std::path::PathBuf::from(std::env::var("OUT_DIR").unwrap())
.canonicalize()
.unwrap();
let generated = target_dir.join("generated");
std::fs::create_dir_all(&generated).unwrap();
let path = generated.join("x.wadl");
std::fs::write(path, code).unwrap();
}
```
Then, you can include the generated code from your rust code:
```rust
include!(concat!(env!("OUT_DIR"), "/generated/x.rs"));
```