vyre 0.4.0

GPU compute intermediate representation with a standard operation library
Documentation
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fn vyre_keccak_rot(x: u64, n: u32) -> u64 {
  return (x << n) | (x >> ((64u - n) & 63u));
}

fn vyre_keccak_chi(a: u64, b: u64, c: u64) -> u64 {
  return a ^ ((~b) & c);
}