vyre 0.4.0

GPU compute intermediate representation with a standard operation library
Documentation
1
2
3
4
5
6
7
use super::UNIFORM_BYTE_DISTRIBUTION_ENTROPY;
use crate::ops::AlgebraicLaw;

pub const LAWS: &[AlgebraicLaw] = &[AlgebraicLaw::Bounded {
    lo: 0,
    hi: UNIFORM_BYTE_DISTRIBUTION_ENTROPY,
}];