vyre 0.4.0

GPU compute intermediate representation with a standard operation library
Documentation
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# zlib reference vectors.

[[vectors]]
name = "empty"
input_hex = "789c010000ffff00000001"
expected_hex = ""

[[vectors]]
name = "hello"
input_hex = "789ccb48cdc9c90700062c0215"
expected_hex = "68656c6c6f"

[[vectors]]
name = "bomb_reject"
input_hex = "789cedc101010000008220ffaf6e488800000000000000000000000000000000000000000000000000000000000007801000001"
expect_error_contains = "decompression bomb"