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// Statement nodes — execute effects.
//
// Statements modify state: bind variables, write to buffers, branch, loop.
// A program's entry point is a sequence of statements.
use crateExpr;
/// A statement that executes an effect.
///
/// Downstream crates should match exhaustively on this enum so new
/// statement kinds become compile-time updates rather than silent gaps.
///
/// # Examples
///
/// ```
/// use vyre::ir::{Expr, Node};
///
/// let let_stmt = Node::let_bind("x", Expr::u32(1));
/// let store = Node::store("out", Expr::u32(0), Expr::var("x"));
/// ```