//! Compiler-oriented IR primitives.
//!
//! These primitives describe target-independent compiler data structures and
//! algorithms as vyre operation specifications. Portable kernel source assets
//! live beside these operation specs; backend crates decide how to lower them.
/// Fixed-arity u32 input/output buffer layouts used by compiler-internal ops.
/// Monotone forward dataflow analysis to a fixed point on GPU.
/// Dominator tree construction for control-flow analysis.
/// Bounded table-driven recursive-descent parsing primitive.
/// Inventory-based target-text source provider (assets live in driver crates).
/// Deterministic workgroup-local string interner (symbol table).
/// Bounded workgroup-local bump allocator for tree building.
/// Bounded post-order tree traversal primitive.
pub use U32X4_INPUTS;