//! Concrete wgpu backend type.
//!
//! [`WgpuBackend`] is a zero-sized handle that delegates to the shared global
//! GPU context. Construction is cheap after the first call because the adapter
//! and device are cached.
use get_gpu;
/// A real wgpu backend for conformance testing.
///
/// This backend dispatches WGSL compute shaders on a real GPU adapter.
/// If no GPU is available, construction returns None.
;