extern crate vulkano_shaders;
use vulkano_shaders::ShaderType;
fn main() {
let shader_list = [
("tests/shaders/example.comp", ShaderType::Compute),
("tests/shaders/random.comp", ShaderType::Compute)
];
vulkano_shaders::build_glsl_shaders(shader_list.iter().cloned());
}