use vulkano_text::{DrawText, DrawTextTrait};
use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer};
use vulkano::command_buffer::{AutoCommandBufferBuilder, DynamicState, SubpassContents, CommandBufferUsage};
use vulkano::device::{Device, DeviceExtensions};
use vulkano::render_pass::{Framebuffer, FramebufferAbstract, Subpass, RenderPass};
use vulkano::image::SwapchainImage;
use vulkano::image::view::ImageView;
use vulkano::instance::{Instance, PhysicalDevice};
use vulkano::pipeline::GraphicsPipeline;
use vulkano::pipeline::viewport::Viewport;
use vulkano::swapchain::{AcquireError, Swapchain, SwapchainCreationError};
use vulkano::{swapchain, Version};
use vulkano::sync::{GpuFuture, FlushError};
use vulkano::sync;
use vulkano_win::VkSurfaceBuild;
use winit::window::{WindowBuilder, Window};
use winit::event_loop::{EventLoop, ControlFlow};
use winit::event::{Event, WindowEvent};
use std::sync::Arc;
mod vs {
vulkano_shaders::shader!{
ty: "vertex",
src: "
#version 450
layout(location = 0) in vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}"
}
}
mod fs {
vulkano_shaders::shader!{
ty: "fragment",
src: "
#version 450
layout(location = 0) out vec4 f_color;
void main() {
f_color = vec4(1.0, 0.0, 0.0, 1.0);
}"
}
}
fn main() {
let required_extensions = vulkano_win::required_extensions();
let instance = Instance::new(None, Version::V1_2, &required_extensions, None).unwrap();
let physical = PhysicalDevice::enumerate(&instance).next().unwrap();
println!("Using device: {} (type: {:?})", physical.properties().device_name.as_ref().unwrap(), physical.properties().device_type.unwrap());
let event_loop = EventLoop::new();
let surface = WindowBuilder::new().build_vk_surface(&event_loop, instance.clone()).unwrap();
let queue_family = physical.queue_families().find(|&q| {
q.supports_graphics() && surface.is_supported(q).unwrap_or(false)
}).unwrap();
let device_ext = DeviceExtensions { khr_swapchain: true, .. DeviceExtensions::none() };
let (device, mut queues) = Device::new(physical, physical.supported_features(), &device_ext,
[(queue_family, 0.5)].iter().cloned()).unwrap();
let queue = queues.next().unwrap();
let (mut swapchain, images) = {
let caps = surface.capabilities(physical).unwrap();
let usage = caps.supported_usage_flags;
let alpha = caps.supported_composite_alpha.iter().next().unwrap();
let format = caps.supported_formats[0].0;
let dimensions: [u32; 2] = surface.window().inner_size().into();
Swapchain::start(device.clone(), surface.clone())
.num_images(caps.min_image_count)
.format(format)
.dimensions(dimensions)
.usage(usage)
.sharing_mode(&queue)
.composite_alpha(alpha)
.build()
.unwrap()
};
let vertex_buffer = {
#[derive(Default, Debug, Clone)]
struct Vertex { position: [f32; 2] }
vulkano::impl_vertex!(Vertex, position);
CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), false, [
Vertex { position: [-1.0, 0.5] },
Vertex { position: [0.0, -1.0] },
Vertex { position: [0.5, 1.0] }
].iter().cloned()).unwrap()
};
let vs = vs::Shader::load(device.clone()).unwrap();
let fs = fs::Shader::load(device.clone()).unwrap();
let render_pass = Arc::new(vulkano::single_pass_renderpass!(
device.clone(),
attachments: {
color: {
load: Clear,
store: Store,
format: swapchain.format(),
samples: 1,
}
},
pass: {
color: [color],
depth_stencil: {}
}
).unwrap());
let pipeline = Arc::new(GraphicsPipeline::start()
.vertex_input_single_buffer()
.vertex_shader(vs.main_entry_point(), ())
.triangle_list()
.viewports_dynamic_scissors_irrelevant(1)
.fragment_shader(fs.main_entry_point(), ())
.render_pass(Subpass::from(render_pass.clone(), 0).unwrap())
.build(device.clone())
.unwrap());
let mut draw_text = DrawText::new(device.clone(), queue.clone(), swapchain.clone(), &images);
let (width, _): (u32, u32) = surface.window().inner_size().into();
let mut x = -200.0;
let mut dynamic_state = DynamicState { line_width: None, viewports: None, scissors: None, compare_mask: None, write_mask: None, reference: None };
let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut dynamic_state);
let mut recreate_swapchain = false;
let mut previous_frame_end = Some(Box::new(sync::now(device.clone())) as Box<dyn GpuFuture>);
event_loop.run(move |event, _, control_flow| {
match event {
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
*control_flow = ControlFlow::Exit;
},
Event::WindowEvent { event: WindowEvent::Resized(_), .. } => {
recreate_swapchain = true;
},
Event::RedrawEventsCleared => {
previous_frame_end.as_mut().unwrap().cleanup_finished();
if recreate_swapchain {
let dimensions: [u32; 2] = surface.window().inner_size().into();
let (new_swapchain, new_images) = match swapchain.recreate().dimensions(dimensions).build() {
Ok(r) => r,
Err(SwapchainCreationError::UnsupportedDimensions) => return,
Err(e) => panic!("Failed to recreate swapchain: {:?}", e)
};
swapchain = new_swapchain;
framebuffers = window_size_dependent_setup(&new_images, render_pass.clone(), &mut dynamic_state);
draw_text = DrawText::new(device.clone(), queue.clone(), swapchain.clone(), &new_images);
recreate_swapchain = false;
}
if x > width as f32 {
x = 0.0;
}
else {
x += 0.4;
}
draw_text.queue_text(200.0, 50.0, 20.0, [1.0, 1.0, 1.0, 1.0], "The quick brown fox jumps over the lazy dog.");
draw_text.queue_text(20.0, 200.0, 190.0, [0.0, 1.0, 1.0, 1.0], "Hello world!");
draw_text.queue_text(x, 350.0, 70.0, [0.51, 0.6, 0.74, 1.0], "Lenny: ( ͡° ͜ʖ ͡°)");
draw_text.queue_text(50.0, 350.0, 70.0, [1.0, 1.0, 1.0, 1.0], "Overlap");
let (image_num, suboptimal, acquire_future) = match swapchain::acquire_next_image(swapchain.clone(), None) {
Ok(r) => r,
Err(AcquireError::OutOfDate) => {
recreate_swapchain = true;
return;
},
Err(e) => panic!("Failed to acquire next image: {:?}", e)
};
if suboptimal {
recreate_swapchain = true;
}
let clear_values = vec!([0.0, 0.0, 0.0, 1.0].into());
let mut builder = AutoCommandBufferBuilder::primary(device.clone(), queue.family(), CommandBufferUsage::OneTimeSubmit).unwrap();
builder
.begin_render_pass(framebuffers[image_num].clone(), SubpassContents::Inline, clear_values).unwrap()
.draw(pipeline.clone(), &dynamic_state, vertex_buffer.clone(), (), (), vec![]).unwrap()
.end_render_pass().unwrap()
.draw_text(&mut draw_text, image_num);
let command_buffer = builder.build().unwrap();
let future = previous_frame_end.take().unwrap()
.join(acquire_future)
.then_execute(queue.clone(), command_buffer).unwrap()
.then_swapchain_present(queue.clone(), swapchain.clone(), image_num)
.then_signal_fence_and_flush();
match future {
Ok(future) => {
previous_frame_end = Some(Box::new(future) as Box<_>);
},
Err(FlushError::OutOfDate) => {
recreate_swapchain = true;
previous_frame_end = Some(Box::new(sync::now(device.clone())) as Box<_>);
}
Err(e) => {
println!("Failed to flush future: {:?}", e);
previous_frame_end = Some(Box::new(sync::now(device.clone())) as Box<_>);
}
}
},
_ => ()
}
});
}
fn window_size_dependent_setup(
images: &[Arc<SwapchainImage<Window>>],
render_pass: Arc<RenderPass>,
dynamic_state: &mut DynamicState
) -> Vec<Arc<dyn FramebufferAbstract + Send + Sync>> {
let dimensions = images[0].dimensions();
let viewport = Viewport {
origin: [0.0, 0.0],
dimensions: [dimensions[0] as f32, dimensions[1] as f32],
depth_range: 0.0 .. 1.0,
};
dynamic_state.viewports = Some(vec!(viewport));
images.iter().map(|image| {
let image_view = ImageView::new(image.clone()).unwrap();
Arc::new(
Framebuffer::start(render_pass.clone())
.add(image_view).unwrap()
.build().unwrap()
) as Arc<dyn FramebufferAbstract + Send + Sync>
}).collect::<Vec<_>>()
}